Azul vs Gloomhaven
When comparing Azul vs Gloomhaven, the Slant community recommends Gloomhaven for most people. In the question“What are the best board games?” Gloomhaven is ranked 5th while Azul is ranked 48th. The most important reason people chose Gloomhaven is:
Each and every class represented in-game has their own deck of cards. These cards feature skills and abilities that are entirely unique to that specific class. Whether you're attacking, moving, or looting - each class carries out these actions with their own distinct style. Thanks to the sheer amount of variety offered between the classes, no two ever feel alike, and you're guaranteed to get a unique game experience based on the class you select.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Tactically rich
Apart from the initial setup, luck plays little to no role in the outcome of this game.
You have to try to predict the moves of your opponents while simultaneously thinking about your own moves, in order to win. For example, if you're trying to collect the full set of same-color tiles, you need to be aware if other players are doing the same. There are 20 tiles of each color, and if all players are trying to collect the yellow ones, there might not be enough in rotation for all to succeed.
You get points from placing tiles, and various combinations give you more points. You can lose points if you don't think ahead, and you can also take risks where you lose a few points to gain many more.
Pro Aesthetically pleasing
The game itself is very beautiful. Azul was inspired by the tiles at Alhambra. The design is bright, upbeat and colorful.
Pro Variety of strategy and patterns keep the game from becoming repetitive
There are multiple ways to get points. For example- aiming to get all tiles of the same color or getting the most columns.
If the preset pattern has become too familiar, you can use the other side of the board to create your own pattern. It's completely blank, so you can come up with multiple possible patterns.
Pro Character classes are distinctly unique
Each and every class represented in-game has their own deck of cards. These cards feature skills and abilities that are entirely unique to that specific class. Whether you're attacking, moving, or looting - each class carries out these actions with their own distinct style. Thanks to the sheer amount of variety offered between the classes, no two ever feel alike, and you're guaranteed to get a unique game experience based on the class you select.
Pro Intense card management
Cards in Gloomhaven represent all of your attacks and movements, as well as determine the order these actions will take place. Furthermore, every class in the game has their own unique deck of cards.
Most of the cards have unique and complex mechanics, but they all follow a simple rule when brought into play: you must choose whether to play the top action (attack) or the bottom action (movement). Once a card is played, it goes into a discard pile. However, by "resting" a few turns and sitting out of the action, you can put them back in your hand.
Managing your cards each round and trying to get a victory in every scenario can be a very intense experience. Knowing when and how to use an card in your hand results in some really tense play where some tough, on-the-fly decisions have to be made. Do you attack or move? Do you save this attack for a tougher enemy later? Is this card worth playing now? Is it worth resting to retrieve cards?, etc.
Pro Exciting enemy encounter variations
There are a whopping 45 different enemies and 12 bosses. Each enemy in the game has their own unique stats along with combat modifiers such as additional damage. As such, each enemy acts and performs differently. Additionally, monsters can be set to various difficulty levels and scale based on how many players are in the encounter. All of this combined allows for a huge amount of variation, and keeps each encounter feeling fresh and exciting throughout numerous game sessions.
Pro Heavy immersion in the world thanks to events
Outside of the dungeon crawling, there are Road Events and City Events that can occur. Road Events take place when traveling to a new location, whereas City Events happen when you visit the city of Gloomhaven.
These events present players with unique and interesting situations and choices, such as meeting a traveler, running into monsters, or finding a new quest. The choices you make during events also influence the course of the story and may provide you with a buff (or debuff) for your upcoming dungeon crawl.
These additional story elements help the world-building along, as they take place during what would be otherwise mundane things (such as traveling a road, or visiting town) and make it easy to stay connected and feel like you're a part of the game world at all times.
Pro Easy to understand
Although the sheer size of the board, tons of cards, and numerous game pieces/tokens make the game appear intimidating, it is quite easy to understand the basics after a short amount of time spent playing. This is due to its clearly defined rules, detailed cards/iconography, and the clean visual presentation of the game board.
Pro Players can join and leave at will
A game can still run at maximum efficiency, even with a "revolving door" of players.
Monsters can be set to scale based on the number of players, so if your friend suddenly has to leave mid-game, it won't be a huge detriment to the group. Players can also drop in or leave the game at any point, as it's easy to add or subtract players to the party between scenarios.
It's all the little details like this that make it a great game to play with a group of friends who all have varying amounts of availability.
Pro Can play solo
Even if you can't find anyone to play with, the game is able to be played solo. You can still tackle events and dungeons solo, progress your character, and enjoy the story without the need for a game master or even a group to play with. This makes it a great choice when the the urge to dungeon crawl strikes, but nobody is available for a long play session.
Cons
Con Scoring system can be confusing
Scores are counted at the end of each round (when there are no more tiles left in the factory). It's confusing for the following rounds, because you have to count each single tile only once. The scoring system is also confusing in the way that it counts tile combinations. For each adjacent tile, you get an extra point for the row and for the column. It takes a little practice to get use to it.
Con Minor design flaw may cause you to lose a piece right out of the box
When you first open Azul, you'll have to push out the cardboard pieces from a larger sheet of cardboard (as is often the case with many games nowadays), which is not a problem. However, one of the game pieces- the 1st player token- is not easily noticeable at first. Some users have accidentally thrown out this piece in the trash.
Con Takes a long time to set up
Setting up the board between each scenario is very time consuming as pieces have to be carefully arranged according to diagrams, cards have to be shuffled and placed into multiple piles, and character boards have to be configured. This process tends to take much longer than other similar board games.
Con Cumbersome game box
The game box is huge and all the pieces don't always fit neatly back inside. This could make transporting the game a hassle. It's heavy, large, and has many various parts and pieces.
Con Expensive due to being out of print
This game, while popular, is no longer in print. If you're looking to add it to your collection, you should be able to find it on Amazon or various board game hobby sites, but it normally carries a high price tag.
Con Not good for short gaming sessions
While it's possible to play one scenario at a time, the story and encounters are best appreciated and experienced as a full campaign which will play out over several long sessions. Additionally, the board takes quite a while to set up between scenarios, which isn't great when you only have limited time to play.
