When comparing MotoGP 17 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best subscription Xbox Game Pass games for PC and Xbox?” Devil May Cry 4: Special Edition is ranked 8th while MotoGP 17 is ranked 16th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun experimentation with the team manager simulator
MotoGP 17's managerial mode gives you control over a team's resources to lead your riders to the World Championship. It has some interesting features that have potential for more additions in future games in the series. Working behind-the-scenes, you'll invest resources into improving your riders' skills, like with nutrition programs and athletic training. As your team wins more races, you'll gain more visibility and have a better selections of paid sponsors to choose from, earning you more money. As you earn more money, you'll be able to afford faster motorcycles, making your team even better. All of these systems have the promise for more improvements and depth, but what's available is plenty of fun to experiment with.
Pro Racing is fun and the controls are responsive
In MotoGP 17, you'll race at full speed to push ahead of the pack of other motorcycles, using the game's tight controls to your advantage to make narrow turns before accelerating again. Keeping that balance between speed and strategic slowdowns is exhilarating when you manage to pull it off and win race after race. You'll get to feel the weight of the motorcycle in your hands through the controller. The vibrations mimic the engine and your wheels grinding against the asphalt of the tracks, making you feel like your hands are right on the handles of your motorcycle. The smooth, responsive controls help to make sure that every race is all about your skills as the player, so you won't have to worry about laggy button inputs when going for difficult turns. No music plays during races, but listening to the buzzing of your motorcycle's engine is addicting and doesn't get old.
Pro Plenty of tools to help new players excel
For new players, you're able to adjust settings in the menu to give you an easier time controlling your motorcycle. You can set colored path lines along the track that you can follow if you need some help with getting ready for turns ahead of time. There are also options to manually lower the AI difficulty to get you used to the game's learning curve. As you become more skilled at the game, you can gradually wean yourself off of these tools. They're great for anyone who wants to reach those expert levels of play, but might be discouraged by all the new mechanics that come with the racing game genre.
Pro Racing veterans will find a challenge to conquer
For anyone looking for customizable difficulties in a racing game, MotoGP has plenty of settings that you can fine-tune to match your skill level. Longtime racing fans can jump right into races at higher difficulties, or you can tweak the AI settings to be more challenging across the board. For tournaments, there's a ramp-up in difficulty from the qualifying rounds to the ranked races, so veterans will find a good challenge in adjusting to each race on the fly.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Overall presentation is barren and soulless
The game has overused, repetitive animations,and lifeless movement from crowd NPCs during matches. Overall there's a general emptiness in the environments. There's a lack of emotion and soul in MotoGP 17, making the game feel unfinished and unpolished. It's not a pleasing game to look at, and it might break immersion for you if you're looking for something that's more realistic and lively.
Con Inconsistent AI difficulty
During qualifier rounds where there should be a reasonable amount of difficulty, the AI is deceptively easy. You'll end up winning races with a false sense of security, only to find much harder ones later on. It makes things confusing when trying to figure out your skill level and where you might need to improve.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.