When comparing Ys VIII: Lacrimosa of Dana vs The Escapists 2, the Slant community recommends The Escapists 2 for most people. In the question“What are the best games for the Nintendo Switch?” The Escapists 2 is ranked 31st while Ys VIII: Lacrimosa of Dana is ranked 40th. The most important reason people chose The Escapists 2 is:
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation. Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Specs
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Pros
Pro Able to be played without having played any other games in the series
Almost all of the games in the Ys series are self-contained stories. There are some references to locations and stories from other games in the series, but these references do not make an impact on the story at all.
Pro Great combat system that is easy learn
The main combat of YS VIII is fast-paced, but not difficult to grasp. The core of the combat is the basic attack, dodge and guard. In addition to basic guarding and dodging, if the timing is done correctly, a flash guard or flash move is activated which either make you deal critical damage with each strike (guard) or move faster (move), as well as make you invincible for a short time. Combat becomes more nuanced with characters being able to deal one of three damage types, which can be used to exploit enemies weaknesses to stagger them or deal increased damage. Everything flows well in a way that's simple to grasp, with plenty of room to master the details.
Pro Beautiful soundtrack
The Falcom Sound Team delivers with a beautiful soundtrack for this game. The music ranges from rock tracks for combat, to upbeat music when in bright, sunny locals, and calm, serene music when the occasion calls for it. This is one soundtrack where the music is not only memorable, but fits the mood of the game very well.
Pro Interesting and compelling story
Starting out with a monster attacking the boat Adol is on as the introduction, the story starts with finding fellow castaways while establishing and upgrading and defending a base of operations and trying to find a way to escape the island. As the story progresses, it shifts from trying to escape to unraveling the mysteries of island and why Adol is having dreams about Dana, a woman from an ancient civilization. What starts out as a group of strangers stranded on an island trying to escape turns into a community working together in a story that evolves from trying to survive to unraveling the great mysteries of the island.
Pro Encourages experimentation and creativity
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation.
Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Pro Good balance of game systems make for a rewarding simulation
Taking action in the game uses up your stamina, so you'll still have to make time for things like eating and sleeping if you want to have energy for things like digging through walls, fighting other inmates, or cutting through vents and gates.
Items such as shovels and cutters have limited durability, so they can't be used endlessly. Raw materials can be found around the prison to craft items, or you can buy items from fences using money earned by running fetch quests for other inmates. No matter how you acquire them, crafting materials and finished goods are limited so you'll have to use your items wisely.
Time is an important factor that has to be managed too, with certain activities having to be done at certain times. This limits the amount of time you have to roam the prison, since you have to show up for meal times and roll calls. Free time can be used to craft, roam the prison to determine the guard patterns, or finally put your ultimate escape plan into action.
Juggling each and every one of the various aspects of the game results in a very deep and rewarding simulation experience.
Pro Solid progression of difficulty
The difficulty increases as you progress, with each prison becoming just a little more intricate and more challenging to escape from than the previous. The prisons themselves get more complex with more obstacles to overcome such as tougher guards which results in more ways things can go wrong. The progress feels good and natural, as you're always building on what you learned in previous prisons to escape from the newest one.
Pro Great pixel art style for retro fans
If you enjoy a more retro style, then this game is pure eye candy. Simple but charming, the pixel art is colorful, with the sprites having a nice variety in animations when they're shoveling, searching, running around, fighting, or partaking in any kind of activity that would require movement. The tile sets for the game world are nicely detailed, colored and shaded. You won't get tired of looking at the same tiles over and over due to the sheer amount and variety of the art assets created for the game.
Pro Lots of replayability
No two games will play out alike. Each prison is an open sandbox, so it's definitely not a linear experience with a defined escape blueprint. Prisons can be replayed over and over to beat your previous time, measured in how many in-game days it took you to escape, which leaves plenty of room for trying new things on each successive playthrough.
Pro Co-Op multiplayer mode adds a new depth to gameplay
Working together creates a whole new experience with loads of possibilities. In co-op mode, you play with up to 3 teammates either online or locally as you work towards escaping the prison together. This adds a whole new dynamic to gameplay as working together creates experiences that just aren't possible when playing solo. Someone could distract the guards, while another searches rooms for crafting materials. One player could run around collecting items, while another scopes out the guard's patrol patterns. Some can complete quests to collect money while others are working on digging tunnels.
Pro A couple of alternative prisons add a change of scenery
Tired of bricks, cold floors, and cement cells? For those who want a change of scenery, there is a prison set in the wild west, and even a futuristic space prison. This adds a little bit of variety to the look of the game while keeping the same gameplay mechanics. It's a nice touch and gives your eyes a break from staring at the same tilesets over and over.
Cons
Con Terrible English localization
The localization of Ys VIII is filled with grammatical errors, inconsistencies and typos. Compared to the rest of the games in the Ys series, this unprofessional localization was a let down that ended up creating enough of an outcry from fans. This is a long-running problem that still has not been updated with an official patch, though the publisher has promised to release one at some point in the future.
Con The beginning of the game starts off slow
The first few hours are a bit of a drag. Things take a while to pick up, with the story moving at a sluggish pace as you try to figure out what's going on around you. But once you get past that hurdle, the pacing picks up and the story stays interesting for the rest of the way.
Con Getting caught by guards can be overly punishing
It's frustrating when you spend several hours grinding quests for other inmates, collecting items, crafting, and carefully planning your escape, only to get caught by guards and lose all your items or killed. This effectively means you have to start over, wasting hours of your own time and days of in-game time.
Con Can feel grindy at times
Running around doing fetch quests for other inmates, or searching for crafting materials for hours on end can get stale after a while.
Con Tutorial doesn't cover much
The tutorial will only walk you through the barest of basics, resulting in the player having to learn the game's various mechanics on their own.