When comparing Digimon Story: Cyber Sleuth - Hacker's Memory vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best RPGs (role playing games) for PS4?” Middle-earth: Shadow of War is ranked 42nd while Digimon Story: Cyber Sleuth - Hacker's Memory is ranked 54th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Addictive monster collection aspect
The main side-goal of Hacker's Memory is collecting all of the 300+ Digimon found within the game, which quickly becomes addictive because of two reasons.
First, it's very simple – you either keep leveling/de-leveling your Digimon and transform them into other Digimon, create new Digimon, or buy some of them at a store. If you want to "catch" the Digimon found in random battles, you don't need to weaken them or actually catch them, but just encounter them enough times. This is because each encounter gives you a % of their data and once you get 100%, you can create that Digimon. To make it even better, you don't even have to level all your Digimon manually since you're given a farm where Digimon can level up automatically over time, reducing the tedium considerably.
Second, the Digimon designs look very interesting, cool and sometimes even funny. This includes fierce wolves, massive dinosaurs, robots, angels, devils, ghosts, sentient piles of poop, and many others. There's so much variety in the designs, it can be really exciting to see what new Digimon you'll get.
Because of these two reasons, the collection aspect can easily remain exciting right until you finish your collection.
Pro Crisp and colorful visuals
The game's visuals are really well done overall, having very detailed environments, intricate character models, vibrant particle effects, and even beautifully animated cutscenes. This is further improved by the use a wide variety of colors, ranging from shades of brown and gray to neon green and neon purple. Fortunately, the game also retains great amounts of visual clarity, so the colorful style almost never gets into the way of gameplay, allowing Hacker's Memory to be both enjoyable to play and to look at.
Pro Well-balanced story
Hacker's Memory strikes a nuanced balance between dark themes and over-the-top comedy. At its heaviest the story delves into identity theft and slavery, while at its lightest you have absurdist comedy with cartoonish characters in silly situations. The story's greatest strength, however, is that it constantly alternates between the light and heavy themes while throwing in some philosophical questions. As a result, you won't get drained from constant drama as easily and the jokes won't go stale as quickly, which makes the whole narrative more enjoyable as a whole.
Pro Enjoyable domination battles that freshen up turn-based combat
Aside from regular turn-based battles that make up most of the game, there are also team-based domination battles that focus on territory control. You and your opponent get placed into an arena and each of you is usually given 3 characters that you take turns to move. The arena is split into territories that have point values attached to them, requiring you to capture a certain amount of territories (points) to win. To contest a territory with an opponent character on it, you still have to fight a turn-based battle, but the loser respawns at their starting point, so the goal never is to just defeat your opponent. This creates a refreshing mini-game that still uses core concepts of the game, which is not seen in many other turn-based RPGs.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con No English dub
The voice-over is only available in Japanese albeit with English subtitles. This means unless you're fluent in Japanese, you'll need to read quite a bit of text to fully grasp the story, which can be a turn off for some players.
Con Combat can get repetitive easily
While there is some strategy to the combat, requiring you to target enemy weaknesses with corresponding abilities, the combat is still very simple at its core, allowing you to brute force through battles without much thought if your stats/level is high enough. As a result, the combat can quickly devolve into you just mashing a single button to get through battles quicker, which might not be that interesting and can get tiresome after a while.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.