When comparing Slay the Spire vs Pixel Dungeon, the Slant community recommends Slay the Spire for most people. In the question“What are the best roguelikes/roguelites on PC?” Slay the Spire is ranked 4th while Pixel Dungeon is ranked 29th. The most important reason people chose Slay the Spire is:
Card games usually are free to play, endlessly milking their players for money with new card releases and expansions. Slay the Spire is an exception, having only a single purchase that helps sustain its developers. This helps you to enjoy the game without worrying that your wallet is not thick enough to keep up with all the new releases. It also helps keep out trolls and heralds of the microtransaction apocalypse, which can feel really nice.
Specs
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Pros
Pro A pay to play card game
Card games usually are free to play, endlessly milking their players for money with new card releases and expansions. Slay the Spire is an exception, having only a single purchase that helps sustain its developers. This helps you to enjoy the game without worrying that your wallet is not thick enough to keep up with all the new releases. It also helps keep out trolls and heralds of the microtransaction apocalypse, which can feel really nice.
Pro A great mix of genres
A roguelike that has deck building might sound weird at first, but it's a surprisingly fun concept. You can select one of classes(decks), choose a path on the spire, fight monsters using your deck, get new cards to improve your deck, and even fight bosses. There's enough strategy, depth, and randomness in all of this, which can make it really satisfying when you make a great deck, win a difficult battle, or get extremely lucky.
Pro Intriguing world
Slay the Spire features a desolate land with just a massive tower called "The Spire" looming over it. No one knows why it's there, why it's inhabited by otherwordly creatures, and why heroes from far away are drawn to it. This makes progressing through the game a lot more interesting because you're gradually uncovering this mystery through the eyes of your character.
Pro A variety of mods are available, which extend the gameplay by a large margin
There are multiple mods available that extend the gameplay or even just change it outright. This way there are many choices to the player as to how they would like the game to play.
Pro Tons of replayability thanks to the randomly generated level
In true roguelike fashion, levels are randomly generated each time a new game is started. On top of this mechanic, Pixel Dungeon goes one step further by randomizing effects of all items as well, so it's impossible to tell if a dropped item will have a positive or a negative effect based on its sprite representation.
Pro Challenging and fun gameplay that lends itself well to repeat plays
Pixel Dungeon's gameplay is intuitive, allowing for it to be easy to get into. What is great though is that it's also very challenging, quickly making the experience both rewarding and addictive. Just one more game is a thought many will have before actually turning off their device.
Pro Detail-oriented design lends itself well to many gameplay elements, giving a feeling of polish and care not normally found on mobile
Small details in the art design helps to add immersion to the gameplay.
Pro A good variation in items allows the player to constantly discover new and exciting ways to tackle the game
Next to the typical selection of buffs, de-buffs, potions (that can be either consumed or thrown), weapons and armor (the latter two have to identified and can carry with them bonuses and curses), there are also less common items like random teleportation scrolls, map reveals, etc.
Pro Easily play without an internet connection as the game can be played in-full offline
Pixel Dungeon does not require an internet connection to use, making for a good game to play when there is no internet to connect to such as on flights.
Pro Beautiful pixel artwork that should offer a good bit of nostalgia for anyone who grew up with games that look similar
This looks like one of the good SNES RPGs. For someone who grew up loving those games, that's a huge plus.
Pro Being completely free and open-source means that anyone can try the game in order to see if they like it
No advertisements, no in-game store, and available for free with the source code available on GitHub.
*There is a link in the game where users can donate money to the developer. This of course does not mean you have to, but it is marked as a game with in-app-purchased because of it.
Pro Has a reasonable amount of strategical depth where the player can easily plan out their next move
The top-down, turn-based nature of the game gives the opportunity to plan out a complex series of moves. This way there is no time constraint, and the player can leisurely strategize what they would like to do next.
Pro Hold your device as you like as the game can be played in portrait or landscape
Allowing the user to switch from portrait or landscape makes for an easy way to switch playstyles (one handed, two handed) depending on what device is being used (tablet, phone) as well as what is most comfortable for the user.
Cons
Con Limited to just singeplayer
There's no multiplayer or co-op in Slay the Spire. While competitive multiplayer in a roguelite can sound absurd, co-op would've been a lot of fun, especially with a friend.
Con Some cards can feel impractical because of randomness
There a really good cards(usually involving exhaust and poison mechanics) that don't really work by themselves, requiring you to have another card for a synergy effect. If you only have one of the cards, it can feel like dead weight that hinders your current playthrough, making it even more frustrating when you can't find a matching card because of randomness.
Con Not F2P
Premium card games have yet to prove it is a successful model.
Con Pixel Dungeon is hard
Pixel Dungeon's difficulty can be a turn off for some players as it is quite challenging. While there will be those that enjoy such difficulty, those looking for something easy may not enjoy the game.
Con Overly random
A lot of people see roguelike design as being based around randomness. It's actually a far more precise set of balances than that. A lot of roguelike developers shy way from "randomly generated content" in favor of the term "procedurally generated content." The reason for this is that a well designed roguelike is well balanced enough that if you lose or win, it's all because of the actions you took.
Pixel Dungeon has a habit of sometimes generating dungeons that are basically impossible and sometimes generating dungeons that are laughably easy.
Con Randomness cannot be turned off
Since everything in Pixel Dungeon is randomized, sometimes a player's character can get killed in ways that cannot be avoided. There is no way to escape this issue since randomization is baked in with no way to turn it off.