When comparing Lost Sphear vs Batman: Arkham Asylum, the Slant community recommends Lost Sphear for most people. In the question“What are the best PS4 (PlayStation 4) games?” Lost Sphear is ranked 79th while Batman: Arkham Asylum is ranked 117th. The most important reason people chose Lost Sphear is:
Unlike other turn-based RPGs, your party isn't locked into a fixed position during battles, allowing you to move freely around the screen and cast spells from anywhere. Positioning your characters to hit multiple enemies with one attack, or moving to avoid area of effect attacks adds a fun new mobility to turn-based combat. Each playable character has access to five or six spells that can be used, but they can also be augmented with your choice of secondary effects. The effects vary from extra damage, buffs for your party, debuffs for enemies, and more, but it's entirely up to you which ones to use. Being able to experiment with all the different spell possibilities allows you to mix and match effects to suit your playstyle or play on a character's strength. Planning when and where to move each unit on the field, as well as what effects to put on each spell, can make for some really exciting battles.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Exciting turn-based battles
Unlike other turn-based RPGs, your party isn't locked into a fixed position during battles, allowing you to move freely around the screen and cast spells from anywhere. Positioning your characters to hit multiple enemies with one attack, or moving to avoid area of effect attacks adds a fun new mobility to turn-based combat.
Each playable character has access to five or six spells that can be used, but they can also be augmented with your choice of secondary effects. The effects vary from extra damage, buffs for your party, debuffs for enemies, and more, but it's entirely up to you which ones to use. Being able to experiment with all the different spell possibilities allows you to mix and match effects to suit your playstyle or play on a character's strength.
Planning when and where to move each unit on the field, as well as what effects to put on each spell, can make for some really exciting battles.
Pro Flexible difficulty
You can change the difficulty level as you play, meaning you won't ever hit roadblocks. For example, if a boss way too hard for you, you can simply swap to easy and then progress.
Pro Mysterious and interesting story
People and places around the world are disappearing, leaving behind blank white spaces where they once stood. A young orphan named Kanata sets out with his friends to unravel the mystery, and discovers he possesses the power to restore the balance by finding lost memories.
The unexplainable disappearances set a great mysterious tone from the start, and this manages to hold up quite well throughout Kanata's journey. While the characters within the story might not be the greatest, the writing itself is well done, the plot moves along at a steady pace, and the strange premise behind everything keeps it extremely interesting for the duration.
Pro Freeflow combat pioneer
Arkham Asylum is the first game to bring us freeflow brawler melee combat in its full glory. It invented the combat genre where you fight a multitude of enemies who take turns attacking you, while the player has a basic attack, a parry+counter and a combat roll. Getting multiple hits in on enemies builds up a combo streak that makes batman stronger. This streak is reset by getting hit by an enemy. Other games, like Assassin's Creed, had superficially similar combat systems, but not as optimized as this and they did not feature hit/combo streaks. Arkham Asylum's freeflow combat system is very suitable to be played with controllers.
Pro Fun stealth & gadgets
Remaining stealthy and getting stealth takedowns is important in Arkham Asylum's gameplay. Arkham Asylum gives the player a relatively large number of different gadgets to use for different combat purposes, such as ranged takedowns, cutting ropes, diverting enemies' attention, blasting through doors, traversing longer distances and hacking.
Cons
Con Poor character development
While there are a couple of exceptions, many of the characters don't really develop over time. Their attitudes and personalities when you first meet them never change or evolve. Even with the few characters who are exceptions, their storylines are very predictable and there are no big surprise moments.
Con Linear and boring dungeons
You won't be exploring much in dungeons, as most are a straight path from start to finish. Sometimes you will need to find switches or buttons to unlock gates, but overall it just involves clearing a room of monsters and then moving to the next one.
Con It's too easy to get overpowered
Upgrading your weapons requires items that are cheap and plentiful, so it's all too easy to become overpowered very early on in the game. This removes a lot of the challenge since eventually everything becomes trivial.
Con Very repetitive
The entire game basically revolves around the same formula. Discovering a memory that needs to be restored, hunting down the lost memory by killing a boss, and then restoring it. It never ventures far from this routine, which can get very repetitive over time.
Con Dark atmosphere
You won't realize how many shades of black exist until you've played an Arkham game. It's always dark outside, so to people who like daylight and colors in their games, this might get a bit dull after a while.