When comparing Final Fantasy X-2 HD Remaster vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best games that were remade/remastered on PS4?” Devil May Cry 4: Special Edition is ranked 15th while Final Fantasy X-2 HD Remaster is ranked 22nd. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Fun turn-based combat with a cool job system
Final Fantasy X-2 has an exciting turn-based system where you can change jobs on-the-fly. During the fast-paced battles, you can choose to switch jobs to handle different enemy types and situations. When you change your main character Yuna from a gunner to a songstress, she can sing tunes that can debilitate enemies or buff the party for the duration of her song. Character models update to the new job costumes in real-time with special animations, like how Yuna will have a spotlight on her as she poses with a microphone when she changes to her songstress job. It's a fun and unique system that with the way you can swap jobs at any time to handle whatever your enemy throws at you.
Pro Heartfelt and thoughtful story
Set two years after Final Fantasy X, Final Fantasy X-2 is much lighter in tone, featuring Yuna as the main character as she searches for treasure across Spira with her friends. Although the story seems overly positive and campy at first, almost like a cheesy movie with silly one-liners and hammed-up humor, there's much more depth to the story that reveals itself as you play through the game. As a world leader, Yuna tries to do what's expected of her by fixing the power struggle between Spira's two ruling factions, but she's also deeply upset by her love interest's absence. She questions if it's possible to find him with so much mystery surrounding his disappearance. It's an emotional experience watching Yuna struggle with her obligations to maintain peace in the world, and going after what she personally wants for her own happiness and fulfillment.
Pro Great soundtrack with a nice blend of different genres
Final Fantasy X-2's soundtrack is filled with energetic pop songs, pensive ballads, and an overall jazz and rock-inspired sound that matches the game's fun and adventurous themes. "Real Emotion" is an infectiously catchy pop song that would fit right in with the Top 40s charts in real life. "Yuna's Ballad" is much more thought-provoking and emotional, with pianos that sound a lot like how Yuna's sorrow and conflicting emotions would be in musical form. The normal battle theme has a great rock sound to it, mixing in violins to keep things interesting, and it doesn't get old no matter how many times you hear it during normal encounters. The soundtrack is amazing with the way it experiments with different genres that all manage to blend well together.
Pro Risky but fresh change in tone from Final Fantasy X to X-2
Final Fantasy X-2 does a complete 180 from Final Fantasy X's more grounded themes of life, death, and corruption, showing the world after the darkness passes, and featuring an all-female cast of party members. The themes here are much more fun and upbeat, showing Yuna as more on an overall light-hearted journey with her troupe of treasure hunters, although the story does have its moments of seriousness and melancholy. Even the opening CGI cutscene is of Yuna performing a pop song at a concert. It's a risky, but bold and fresh move that you'll either love or hate depending on your tastes.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Extremely linear environments
The locations in Final Fantasy X-2 are beautiful and detailed, and yet there are lots of invisible walls blocking you off from exploring those locations. More often than not there's only a single path in any given environment to follow. It's a lot like running down a single corridor from the start of the world to the end. The good part is that you'll rarely get lost, but you won't be able to run around outside of the incredibly limited boundaries in each level.
Con Airship travel is limited to picking points on the world map
It's really disheartening to have the airship available near the start of the game, only to discover that all you can do is pick a location and go to it automatically. You can't maneuver it through the skies like in older Final Fantasy games. It would have been nice to have the freedom to explore and see the world of Spira from high up.
Con Blitzball is automated with no player control
Blizball in Final Fantasy X is fun and addictive because of how in-depth it is, but all of that depth goes out the window in Final Fantasy X-2's version. The mini-game is like a mix of soccer and rugby played underwater, where the players pass a ball around the sphere-like field, trying to score goals while the opposing team tackles and kicks to try and stop you. In this game, you can't manually control the characters, turning you more into a manager with access to player stats and rosters and little else. It's more like a spectator mode, watered-down from the exciting matches in Final Fantasy X.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.