When comparing Fe vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Fe is ranked 110th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Exciting ability progression
Abilities are learned gradually as the game progresses by collecting gems and also learning the musical language of the forest life from plants and animals.
As you gain more abilities or learn how to interact with more creatures, you can then go back to old areas and find new paths that were previously inaccessible. For example, birds that may not have paid much attention to you before may now gladly carry you over large gaps once you speak their language. Plants can springboard you high into the air once you can communicate with them.
This ability progression is an exciting way to keep things fresh, and makes visiting old areas rewarding with new secrets to be found.
Pro Uses music as an interesting platforming mechanic
Songs are used to interact with the world and navigate the platforming aspects in interesting ways. Using various melodies, you'll be able to perform such actions as calling birds to help you cross large gaps, spring boarding off plants for super high jumps, and even summoning a stag to attack enemies. If you're ever lost, there is a melody you can use to call down a bird who will point you in the direction you need to be going. Using musical melodies to navigate the platforming is integrated incredibly well.
Pro Enemy encounters can be tense
There's no combat in Fe, resulting in some pretty tense situations with the monsters. If you are spotted by the Silent Ones, rather scary robotic creatures, they can kill you on sight. Hiding in a bush or climbing a tree in a panic to escape can deliver some pretty exciting and tense moments. No matter how careful you are in the open world, some objectives will require sneaking past or evading them to grab key items. These situations can deliver some of the most exciting moments in the game.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Story can seem nonsensical
There is no dialogue in the game, so the story can be hard to follow at times. During cutscenes, sometimes you'll have no clue what's really going on due to their surreal and strange nature. A lot of the story is left up your own interpretation, which can be disappointing for those who prefer a solid, coherent narrative.
Con Platforming is a bit unpolished at times
The platforming can feel a bit clunky or rough at times. For example, when climbing trees you have to jump to the top branch by branch. Hitting the jump button one time too many will result in falling and having to re-climb the tree from the base. It's just little unpolished details like this that can sometimes make the platforming feel a bit clumsy.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.