When comparing Blossom Tales: The Sleeping King vs Titan Quest, the Slant community recommends Titan Quest for most people. In the question“What are the best RPGs for the Nintendo Switch?” Titan Quest is ranked 1st while Blossom Tales: The Sleeping King is ranked 32nd. The most important reason people chose Titan Quest is:
Titan Quest is over 10 years old now, and it is still widely played. It even saw a remastered "Anniversary Edition" in August of 2016, drawing in more players, old and new.
Specs
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Pros
Pro Charming, lighthearted storytelling
The tale of Lily and her adventures in the Kingdom of Blossom are told from the point of view of a grandfather who is weaving the story for his grandchildren. Huddled around their grandfather by a roaring fire, they will often interrupt his storytelling to interject a bit of childlike humor or ask questions. While the story of Lily herself is an otherwise a generic fantasy tale, the delivery method of using the dynamic of grandfather and grandchildren is charming, filled with humor, and adds a whole lot of personality.
Pro Gameplay mechanics are presented clearly and are easy to learn
Blossom King gradually introduces puzzle and traps to you in an easy to understand way, and then slowly builds on them over time. This alleviates overly punishing mechanics that can cause frustration while learning the ropes. Whether it's a sliding block puzzle, fireballs you need to dodge, or a locked gate, chances are good that you've already been introduced to the simple version of the mechanic before you encounter the more challenging ones.
For example, there is a certain type of floor tile that will damage you if you stand on them for too long. The first time you encounter it, it will flash red. This alerts you to the danger and gives you time to move. Over the course of the dungeons, these trap tiles will become more and more numerous, but you're already aware of how the mechanic works, so you can overcome them with more confidence. All of the game's various puzzles and traps are handled in a similar way.
Pro Simple but enjoyable gameplay
This game was designed to be a Zelda clone, right down to the pixel art. Running around swinging your sword to smash barrels and hit enemies is simplistic, but gets the job done. You also get a boomerang and bow to attack from range, so there is a little depth to the combat. You can bomb walls to reveal secret passages, talk to NPCs in the overworld, and crawl through a handful of large dungeons. The story is told from the point of view of a grandfather talking to his grandkids, but every once in a while, a dialogue window will pop up which lets you choose the direction the story takes. Overall, the simple gameplay, retro pixel art, and rather large world contribute to a rather enjoyable adventure.
Pro Holds up incredibly well
Titan Quest is over 10 years old now, and it is still widely played. It even saw a remastered "Anniversary Edition" in August of 2016, drawing in more players, old and new.
Pro You can choose the speed you want to play at
Titan Quest is unique among ARPGs in that you get to choose the game speed. You can be a leisurely player and take things slowly, or you can go hard and play the game on very fast settings. The fact that you get to choose adds another level of enjoyment to the game.
Pro Replayability through different classes
There are a plethora of classes that open up upon leveling to the second level, once one is chosen the others will be gone for that game session. This means that a different playthrough will be needed to explore what all the different classes offer, making for quite a lot of playtime.
Pro Lots of loot to find
There is quite a lot of loot in the game to be found, which drives the player to continue playing, just to find that better weapon or piece of armor. The loot is also color coded when dropped, making it easy to discern what is worth picking up or leaving behind.
Pro Tons of customization
There are 30 different classes of characters to choose from within the game with 150 character skills that they can learn. This way users can customize their character to their liking and playstyle.
Cons
Con The shield takes up a weapon slot
You can only have 3 active weapons at a time. Since the swords, bombs, and a bow are used so often, those will most likely be your preferred choices. However, for some baffling reason, the shield counts as a weapon and uses up one of your precious slots. Rather than giving the shield it's own button/hotkey, you have to go back into the menu system and swap in your shield every time it's needed. This means you'll be spending way more time in menus and micromanaging your weapon setup than you would reasonably want to.
Con Dungeons tend to drag on a bit too long
Dungeons are massive in size and are rather linear, usually only having one defined path to the boss. Encountering the same puzzles, traps, and enemies can make the dungeon feel stale after a while. By the time you've made it to the boss, the repetitive and linear nature combine into an experience that feels like it's definitely overstayed its welcome.
Con Loading screens can be annoying
The game world is grid based, and moving from one screen to the next requires a loading screen. While they aren't incredibly long loads, you will encounter them often enough to the point they can get annoying and mildly immersion breaking. Why a game with such a simple 8 bit style has loading screens at all is also quite puzzling.
Con Doesn't really bring any new gameplay ideas to the table
Everything in Blossom Tales has been seen before in other games. Puzzles mainly consist of dragging blocks onto pressure switches, dodging fireballs, or blocking arrows with your shield. Weapons consist of the standard sword, shield, and bow. Dungeons are fairly linear with traps and enemies being mostly generic transplanted ideas from other games. While the gameplay itself is good and executed well, you won't be encountering anything you haven't seen before.
Con Combat feels a little static
Con Save anywhere does not save character placement
This means that there will be some retreading of areas once a save is loaded as the character will not be in the same place as where they were left off. This will waste time and can be frustrating having to do this every time you load the game.
Con Disappointing loot at later levels
Even when the player has reached a high level, they will often find loot meant for low level characters. This can be frustrating when trying to find better gear and just adds a lot of clutter to ones inventory as the majority of items found won't be that useful.