When comparing Graceful Explosion Machine vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Graceful Explosion Machine is ranked 194th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Very interesting shooter-style gameplay
You have one basic weapon and three special weapons, and strategically managing them can be quite interesting. The only way to use the three special weapons is through killing enemies and collecting their energy. Since this energy is finite, your firepower is ultimately limited. Different enemies are weak against different weapons, but you can't just spam them constantly since they will also overheat from too much use. Knowing when to use each weapon, conserving energy, and rotating among your arsenal to unleash maximum damage can be quite a fun experience.
Pro Scoring system encourages fast-paced arcade action
Getting the highest score on each level encourages fast-paced play thanks to the metrics of the scoring system. For example, going too long without a shooting an enemy or not rotating between weapons fast enough will cause your score to be lower. Flying your ship around, making full use of your various weapons, and shooting enemies quickly in an attempt to get the highest score possible results in some pretty intense arcade action since it pushes you to be aggressively involved at all times.
Pro Rewarding replayability
Taking what you've learned over time, and then playing challenge mode versions of older levels for a higher score is where the game truly shines. Learning how to properly manage your weapons, dealing with various enemy types, and learning to control your ship to evade attacks can all feel especially rewarding when you finally beat an old high score or take top position on the online leaderboards.
Pro Excellent visual appeal
The visuals are minimalist but bright and colorful. When blasting aliens to pieces, watching them explode into geometric shapes with bold lines and vibrant colors is super appealing. Weapon effects look great, and the animations on everything are incredibly smooth. Seeing the screen fill up with all kinds of well-defined shapes and bright colors compliments the action well. Despite all the colorful action taking place, it never feels cluttered or chaotic. The simple style makes it easy to track what's happening on-screen, resulting in a great visual experience.
Pro Exciting online leaderboards
Being able to compare your scores with other players is awesome. It can amp up the in-game excitement and make the action feel even more intense since you're competing with others.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Many levels feel the same
Most levels are basically just a color swap from the one prior. There aren't a whole lot of enemy types either, meaning you'll be encountering the same ones throughout most of the game. Additionally, all weapon types are available from the start, so you'll be using the same ones for every level.
Con Getting hit by respawns doesn't feel fair
When new enemies spawn into the maps, sometimes they spawn way too close to your position. As a result, they'll get a few cheap hits in before you can evade them which feels highly unfair.
Con Difficulty spikes can ruin the fun
After the first world, there are some very sharp difficulty spikes where it's possible to hit a wall. These bottlenecks make it hard to progress and the resulting frustration can ruin the fun.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.