When comparing Ironcast vs Pixel Dungeon, the Slant community recommends Pixel Dungeon for most people. In the question“What are the best roguelikes/roguelites on PC?” Pixel Dungeon is ranked 29th while Ironcast is ranked 55th. The most important reason people chose Pixel Dungeon is:
There are multiple [mods](http://www.slant.co/topics/1961/~what-are-the-best-pixel-dungeon-mods) available that extend the gameplay or even just change it outright. This way there are many choices to the player as to how they would like the game to play.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun and exciting combat
Choosing which gems to focus on matching each turn results in some fun combat choices. For example, you could focus on pooling your ammo gems for several rounds, only to turn around and unleash a devastating assault on your enemy. If your enemy is relentless, you could work on matching only repair and shield gems to keep your shields up. The combat revolves around deciding which gem matches should take priority versus working around what gems the board is providing. Since it's always random, it can lead to some pretty exciting choices where you'll have to think and react on the fly.
Pro Gameplay feels fresh and new due to the puzzle based combat
Combining match three puzzle solving with resource management results in an extremely fresh combat system that is rarely seen in the roguelike genre. By taking turns with your opponent and matching various colored gems on a 6x6 grid, you'll build resources. These resources do such things as fire your weapons, power up your shield, repair, and keep your mech from overheating. While you are only able to make 2 gem matches per turn to build resources, you can take as many actions as you want provided you generated the resources needed to pull them off.
Pro Loads of strategic combat choices
While each mech has its own overall health bar, each of their subsystems (weapons, shields, and drive) also has its own individual health bar. That means you can target your opponents various systems to disable their weapons or shields, or even disable their drive so they're unable to maneuver away from your attacks. Deciding which system to go for at opportune times can result in some rather strategic and exciting gameplay.
For example, you might take down their shields so your weapons hit harder. Or you may opt to take out their weapon systems so they will have to repair before they can unleash more attacks.
In addition to being able to target various systems, you can also choose a pilot and a mech separately. The pilots and mechs all have their own special abilities and cooldowns, meaning you'll be able to mix and match quite a few different setups.
Pro A new experience each playthrough thanks to randomized missions
You must defeat 9 missions in order to win the game, however these missions are randomly generated and you are allowed to select 1 from a group of 3 each time you advance. The missions are also highly varied. Some missions require you to only do enough damage to your enemy so that your foe's mech can still be salvaged. Another may require you to battle waves of enemies until reinforcements arrive. Some require you to collect a certain amount of resources or even diffuse bombs. There's enough variety where you'll always be trying something new, so the randomized mission setup helps to keep the game feeling fresh.
Pro Unique setting
The game takes place in an alternate timeline 1886 victorian England, but with a steampunk twist. England and France go to war over Voltite, a recently discovered resource which causes a great surge in mechanical and engineering advances. From this new technology springs the Ironcasts, a war machine that is a cross between a tank and a mech. In the pilot seat of your Ironcast, you play on the side of England as it attempts to thwart a French invasion.
Pro A variety of mods are available, which extend the gameplay by a large margin
There are multiple mods available that extend the gameplay or even just change it outright. This way there are many choices to the player as to how they would like the game to play.
Pro Tons of replayability thanks to the randomly generated level
In true roguelike fashion, levels are randomly generated each time a new game is started. On top of this mechanic, Pixel Dungeon goes one step further by randomizing effects of all items as well, so it's impossible to tell if a dropped item will have a positive or a negative effect based on its sprite representation.
Pro Challenging and fun gameplay that lends itself well to repeat plays
Pixel Dungeon's gameplay is intuitive, allowing for it to be easy to get into. What is great though is that it's also very challenging, quickly making the experience both rewarding and addictive. Just one more game is a thought many will have before actually turning off their device.
Pro Detail-oriented design lends itself well to many gameplay elements, giving a feeling of polish and care not normally found on mobile
Small details in the art design helps to add immersion to the gameplay.
Pro A good variation in items allows the player to constantly discover new and exciting ways to tackle the game
Next to the typical selection of buffs, de-buffs, potions (that can be either consumed or thrown), weapons and armor (the latter two have to identified and can carry with them bonuses and curses), there are also less common items like random teleportation scrolls, map reveals, etc.
Pro Easily play without an internet connection as the game can be played in-full offline
Pixel Dungeon does not require an internet connection to use, making for a good game to play when there is no internet to connect to such as on flights.
Pro Beautiful pixel artwork that should offer a good bit of nostalgia for anyone who grew up with games that look similar
This looks like one of the good SNES RPGs. For someone who grew up loving those games, that's a huge plus.
Pro Being completely free and open-source means that anyone can try the game in order to see if they like it
No advertisements, no in-game store, and available for free with the source code available on GitHub.
*There is a link in the game where users can donate money to the developer. This of course does not mean you have to, but it is marked as a game with in-app-purchased because of it.
Pro Has a reasonable amount of strategical depth where the player can easily plan out their next move
The top-down, turn-based nature of the game gives the opportunity to plan out a complex series of moves. This way there is no time constraint, and the player can leisurely strategize what they would like to do next.
Pro Hold your device as you like as the game can be played in portrait or landscape
Allowing the user to switch from portrait or landscape makes for an easy way to switch playstyles (one handed, two handed) depending on what device is being used (tablet, phone) as well as what is most comfortable for the user.
Cons
Con Permadeath doesn't feel like it fits in a luck based game
Sometimes you simply won't get enough ammo gems to do much damage, or enough shield gems for a proper defense. This will result in a loss, and because of the randomness, it never quite feels like it was your fault. In a game based on RNG and luck, permadeath just doesn't work and can feel extremely frustrating. When you die, you lose all your gold, xp, blueprints, weapons, and upgrades.
Con Favors RNG over skill
Due to the randomness of the gem matching game used for combat, an element of luck will always be present. Pure RNG determines what mix of combat gems (ammo, energy, repair, and coolant) are placed on the board, which may turn off those who want to truly master a game through skill.
Con Pixel Dungeon is hard
Pixel Dungeon's difficulty can be a turn off for some players as it is quite challenging. While there will be those that enjoy such difficulty, those looking for something easy may not enjoy the game.
Con Overly random
A lot of people see roguelike design as being based around randomness. It's actually a far more precise set of balances than that. A lot of roguelike developers shy way from "randomly generated content" in favor of the term "procedurally generated content." The reason for this is that a well designed roguelike is well balanced enough that if you lose or win, it's all because of the actions you took.
Pixel Dungeon has a habit of sometimes generating dungeons that are basically impossible and sometimes generating dungeons that are laughably easy.
Con Randomness cannot be turned off
Since everything in Pixel Dungeon is randomized, sometimes a player's character can get killed in ways that cannot be avoided. There is no way to escape this issue since randomization is baked in with no way to turn it off.