When comparing Moon Hunters vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best games that can be played for small amounts of time on PS4?” Devil May Cry 4: Special Edition is ranked 2nd while Moon Hunters is ranked 5th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro A new experience each time you play
The overworld, levels, and vendors are randomly generated each playthrough which means you'll always be able to explore new maps or find new quests. As you play, you can also unlock different classes, personality traits, recipes, and skills which all contribute to trying something different in your next run.
For example, you might learn the ability to talk to animals, so in all your future runs you can now converse with animals which could open potential new quests and interactions. You may even an unlock a new class which provides a whole fresh set of spells and abilities.
Pro Great for bite sized gaming sessions
Each playthrough from start to finish is designed to be completed in an hour or two.
Pro Upgrades are super rewarding and provide instant gratification
Since runs aren't very long, gear is immediately rewarding to cram as much power as possible into a short play session. Instead of loot just being a simple increase in stats, your power will sometimes double instantly. When you equip something new, you can immediately feel the difference in your character's power level, always making it a rewarding experience to get an upgrade.
Pro Choices are actually meaningful
This game constantly gives you interesting choices that influence gameplay. Based on the unique choices you make, your character gains certain personality traits such as proud, greedy, vengeful, and many more. Depending on which traits you earn in your playthrough, different quests and character interactions become available. For example, if you're really brave, certain other NPCs might give you an extra quest. If you're greedy, they may not want anything to do with you. When vengeful, they may request you to carry out a kill for them. Sometimes bosses can even be seduced instead of killed if your choices in the game led you to earn the seduction trait.
Pro Gorgeous art style will draw you in
Visually, the game just looks fantastic. The graphics are crisp, clean, and have a hand drawn feel - oftentimes resembling a colorful painting. Everything has a very polished smooth feel to it, without jagged edges. There's a great use of color in the tilesets. The color ramping is handled incredibly well, especially in the shades of green in the grass. From forests with spanning mountain vista backgrounds to a fiery wasteland with crags and volcanoes, each map has a stunning level of detail to help bring you into the game world.
Pro Soundtrack is excellent
The music ranges from mysterious during exploration to a panicked beat during combat. Beautiful, soothing melodies with haunting vocals play during more emotional moments. All of the tracks in the game fit the area or experience they are made for, and do a great job of conveying the mood. Sometimes when you encounter a specific character or make a specific dialogue choice, the music will change based on the mood you just invoked. The soundtrack was so heavily beloved and requested, that it's sold as a standalone.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Camera can skip around in local co-op
Sometimes during local co-op, the camera seems to jump around at times as it isn't quite sure where it's supposed to be when there are multiple players on the screen.
Con Ranged classes are overpowered
Some classes like Druids and Mages are way too powerful because of their ranged attacks and AoE crowd control that can lock down an entire group of enemies from across the map. It can often feel like ranged has a distinct advantage due to having more control over enemy placement, whereas melee is a bit more difficult to play.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.