When comparing Mass Effect vs Middle-earth: Shadow of War, the Slant community recommends Mass Effect for most people. In the question“What are the best Action RPG games on Steam?” Mass Effect is ranked 13th while Middle-earth: Shadow of War is ranked 32nd. The most important reason people chose Mass Effect is:
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. You get to choose between options like sparing or killing off an entire race of potentially dangerous enemies, saving or sacrificing one of your own squad members to finish an operation, and dealing with an enraged teammate who feels betrayed by your actions. How you handle certain side objectives during story missions can also have an impact on how the galaxy at large reacts to you. Each of your decisions, big and small, carry over through your save files to Mass Effect 2 and 3, opening things up for many different playthroughs to see how things turn out with other choices.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Your choices have true consequences on the story
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. You get to choose between options like sparing or killing off an entire race of potentially dangerous enemies, saving or sacrificing one of your own squad members to finish an operation, and dealing with an enraged teammate who feels betrayed by your actions. How you handle certain side objectives during story missions can also have an impact on how the galaxy at large reacts to you. Each of your decisions, big and small, carry over through your save files to Mass Effect 2 and 3, opening things up for many different playthroughs to see how things turn out with other choices.
Pro Memorable cast of authentic characters
Mass Effect has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. They all have backstories and traits that are believable and natural.
Ashley is a human soldier who joins your team early on. As you chat with her in between missions, you get to learn about her history with her family and religious faith back on Earth. But then as you explore the Citadel, the game's main hub area, she makes snide comments about all the aliens around, keying you in on her true feelings about non-humans. By contrast, your scientist team member Liara is an asari: Mass Effect's species of blue female-only aliens. Despite being reserved and shy, Liara often jumps at the chance to gush about her research. Talking to her gives you the chance to learn more about the asari and why exactly she's so devoted to her academic studies.
Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters.
Pro Calm and thoughtful atmosphere
There's something calming about Mass Effect's atmosphere that really gives you the space to think and reflect. Exploring places like the indoor trade port Noveria feels special because of the cool blue color scheme, the blizzard blowing outside the full pane windows, and the ambient, yet quietly emotional synth music looping in the background. Even the title screen has a thoughtful song playing over the beautiful sight of Earth from orbit. The atmosphere is wonderful in a way that's almost nostalgic, making you feel right at home each time you start up the game.
Pro You can customize your protagonist Commander Shepard
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most.
Pro Good romance subplots
The romance subplots in Mass Effect are great. Playing as male Shepard, you can romance either Liara or Ashley, while female Shepard can romance Liara or Kaidan, your human male squadmate. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game rewards you with a romantic scene near the end of the story. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Vehicle controls with the Mako are absolutely terrible
Driving around on planets to get from place to place in the Mako is awful. Controls aren't as responsive as they should be and the vehicle's physics are all over the place. Just trying to make basic turns is bad enough; roving up a rocky mountain, for example, makes the Mako bounce and spin around like it's in zero gravity. These driving parts are mandatory and unskippable, so there's no way around them. It's so bad that the developers got rid of the Mako in Mass Effect 2 and 3, but you unfortunately still have to deal with it here.
Con Tedious inventory management
The game overloads your inventory with weapon upgrades, modifiers, equipment, and all sorts of duplicates of those items. Clearing out your inventory can take several minutes at a time since there's no quick way to select the things you don't want and get rid of them. If you're diligent enough to trek to a store to sell things off every single time you're low on inventory space, you can make quite a bit of money, but it's not always convenient to do this, like when you're out in the middle of a remote planet. It takes a lot of patience to not get annoyed with managing all of your items and components.
Con Clunky third-person shooting combat
The third-person shooting part of Mass Effect isn't that fun because of how janky it is. Your character gets glued to cover whenever you're close to a wall instead of letting you press a button to enter cover whenever you want. The actual shooting mechanics are slow and heavy, and with guns that overheat if you keep firing them for too long. Suicidal squadmates run around getting killed unless you remember to keep directing them to hide behind cover everywhere you go. The combat is just unsatisfying, clearly taking a backseat to the game's story and characters.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.