When comparing Warhammer: Vermintide 2 vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best hack and slash PC games?” Middle-earth: Shadow of War is ranked 16th while Warhammer: Vermintide 2 is ranked 26th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Dynamic enemy placements to keep the action exciting
This game always keeps you on your toes by having enemies that can appear anywhere. Whether you've just turned a corner, climbed a ladder, or destroyed a wall with a cannon, there's no telling when and where the monsters will spring a chaotic ambush. This is accomplished through an overhead AI system that watches your path and pace through the level, placing enemies dynamically wherever you tread. As a result, replaying levels often leads to wildly different experiences, preventing the action from going stale for a long time.
Pro Weapon choice actually matters with each weapon type providing its own playstyle
Weapons have their own stats and special bonuses like critical strike based on what random stats your loot happened to roll, but what's especially interesting is the weapon type themselves vary in their physical combat capabilities like speed, damage, and swing arc. For example, swords have a wider swing arc than maces, making them better for taking out large groups of monsters. Daggers are quick and require timing to use properly. Spears are slow but have a huge arc and can knock down enemies. This adds a strategic element to play as you'll have to choose the right weapon to get the job done.
Pro No microtransactions
Everything is completely available and included in the cost the game. It has no microtransactions. All loot and loot boxes are earned via normal gameplay by completing levels and leveling up your character.
Pro Heroic Deeds give you the opportunity to replay levels in new and exciting ways
A Heroic Deed is a consumable item that lets you replay levels with specific challenges and modifiers. For example, the enemies might be tougher or more numerous, you can't use certain weapons or abilities, or you will see a new storyline play out. Upon completion, you will get bonus experience and loot, making them a way to replay levels in a rewarding new way. This adds a nice degree of replayability and keeps gameplay fresh by playing old levels in new ways.
Pro Intense melee focused combat
Vermintide 2 really draws you into the action by having up close and personal encounters with monsters. You hack, slash, and skewer enemies to pieces with axe, sword, or spear, which can feel quite unnerving as opposed to throwing a fireball from a safe distance. The tension is further reinforced by the unpredictability of the enemies, since you never know from which side they'll strike. Some enemies can even sneak up in your party's blind spot, dragging away an unsuspecting member. The end result is a very intense combat experience, where you're always in the middle of the action.
Pro The skill system is detailed and diverse with a bunch of different builds
Using the diverse talent system, you can pretty much make any kind of character you want to suit your playstyle.
There are five different character classes, each with a series of abilities that are unlocked every 5 levels. Additionally, at levels 9 and 12, you can split off your talent tree into subclasses which opens up a whole new tree of active and passive skills - meaning each class has access to 3 distinct subspecs with 25 skills each for a whopping 75 talents to choose from.
Pro The difficulty levels are far more than just tougher enemies
Rather than just making the enemies tougher, a lot of work went into making sure each difficulty setting adds something new to the mix. There's 4 difficulty levels total to choose from, and as you increase the difficulty, the enemies will obviously hit harder and have larger health pools, but the game goes beyond that. Item drops also become more scarce and the loot is better quality overall. On the harder difficulty levels friendly fire exists, so you can't just swing wildly. Your hits and spells will have to be timed and precise so you don't kill your friends or your AI teammates on accident.
Pro With the crafting system, getting loot is rewarding even if you can't use it
The crafting system is flexible, allowing players to craft their own gear and weapons with the stats or bonuses they want if RNG has been unkind. If you get any loot you don't want or can't use, you can salvage it into raw crafting materials. These materials can then be used to forge new weapons, upgrade existing ones, reroll the stats and bonuses on a weapon, or give the weapon a cosmetic illusion effect. For example, if you find a weapon with a cool glowing effect but it's a downgrade for you, you can transfer the cosmetic effect to your weapon of choice.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Rare enemy spawns will sometimes break your immersion
Occasionally a rare Chaos Warrior will appear seemingly out of thin air. It kind of ruins the immersion a bit when you can see an enemy literally spawn into the game world right in front of you.
Con Some of the side objectives are tedious or don't match the level theme
At times, you are asked to do some side objectives like lighting a cannon, but they don't really fit in with the overall theme of the level. In this case, you would have to search for the cannonball and then find the cannon itself. It feels like a way to inflate the play time in some cases, and some are rather boring as they detract from the otherwise fast paced action.
Con Some of the passive skills are uninspired
Some of the passive abilities like a small bonus to dodge feel boring as they require no input from the player, there's no animation attached to it, and the effect in-game is negligible at best.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.