When comparing Final Fantasy X HD Remaster vs Devil May Cry 4: Special Edition, the Slant community recommends Final Fantasy X HD Remaster for most people. In the question“What are the best games that were remade/remastered on PS4?” Final Fantasy X HD Remaster is ranked 11th while Devil May Cry 4: Special Edition is ranked 15th. The most important reason people chose Final Fantasy X HD Remaster is:
Turn-based battles in Final Fantasy X give you great ways to plan out how to approach each fight instead of leaving you to mostly react in battle. On the right-hand side of the screen, you'll see a long column including the icons of each character in your main party and how many turns the boss or enemies will have. When you see that a boss is about to have three or more consecutive turns to attack, you can cast spells ahead of time to protect your party members. It's a neat mechanic that lets you see into the future to plan ahead proactively. You can also use the right-hand column to plan out how your party members can handle enemy weaknesses. When you see that a strong armored enemy is up to attack next, bringing in one of your heavy hitters like Auron with his huge, armor-piercing sword is pretty efficient. Or if there's another monster that's resistant to physical attacks, you can bring in Lulu instead with her powerful black magic spells. Learning everyone's strengths and weaknesses in battle will help you breeze through normal battles and better prepare you for the game's more difficult boss encounters.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Strategic and proactive turn-based combat
Turn-based battles in Final Fantasy X give you great ways to plan out how to approach each fight instead of leaving you to mostly react in battle. On the right-hand side of the screen, you'll see a long column including the icons of each character in your main party and how many turns the boss or enemies will have. When you see that a boss is about to have three or more consecutive turns to attack, you can cast spells ahead of time to protect your party members. It's a neat mechanic that lets you see into the future to plan ahead proactively.
You can also use the right-hand column to plan out how your party members can handle enemy weaknesses. When you see that a strong armored enemy is up to attack next, bringing in one of your heavy hitters like Auron with his huge, armor-piercing sword is pretty efficient. Or if there's another monster that's resistant to physical attacks, you can bring in Lulu instead with her powerful black magic spells. Learning everyone's strengths and weaknesses in battle will help you breeze through normal battles and better prepare you for the game's more difficult boss encounters.
Pro Incredible music that fits the game's mood and tone
Final Fantasy X has an amazing soundtrack with a range of iconic tracks that are still beloved to this day, fitting well in each scene and situation they play in. "To Zanarkand" is a moving piano song that plays in the opening cutscene and again later on in the story, matching the game's overall thoughtfulness and retrospection. "Servants of the Mountain" is a really melodic and memorable song that plays in the game's snowy mountain level, with hard-hitting violins that mimic how tough and challenging it is to traverse the mountain itself. "Challenge" is a great boss theme that initially plays when you fight against one of the hardest bosses in the game, changing things up with some cool guitar riffs and fantastic-sounding drums that help pump you up for the fight's difficulty. There's a variety of sounds here that all come together as a cohesive whole, staying true to the game's atmosphere all the way through.
Pro Thoughtful and grounded story
Final Fantasy X tells the story of the main character Tidus who one day finds himself in a faraway place 1,000 years in the future in a world full of death and suffering. A cleric-like summoner named Yuna embarks on a pilgrimage with Tidus and their other companions to destroy Sin: a gigantic whale-like monster that terrorizes the populace and causes countless, senseless deaths. As Tidus grows to care about Yuna, he questions the sacrifices that she has to make on her pilgrimage in order to defeat Sin, compelling him to take a stand against the status quo. It's a wonderful story that shows how far someone can go to protect the person that they care about most.
Pro Addictive underwater sports mini-game called Blitzball
Blizball is an addictive mini-game in Final Fantasy X that's great to play as a respite from the main game. It's like a mix of soccer and rugby played underwater, where you pass a ball around the sphere-like field, trying to score goals while the opposing team tackles and kicks to try and stop you. Playing matches can be quite intense as you navigate your players across the field with the ball, surviving the onslaught of tackles and kicks from the other team long enough to get close to the goal and score. If you're inspired to go back to Blizball on your own after the mandatory games in the story, you can get addicted to it, since it's so well-developed and fleshed out with lots of strategies and different team members that you can recruit.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Extremely linear environments
The locations in Final Fantasy X are beautiful and detailed, and yet there are lots of invisible walls blocking you off from exploring those locations. More often than not there's only a single path in any given environment to follow. It's a lot like running down a single corridor from the start of the world to the end. The good news is that you'll rarely get lost, but you won't be able to run around outside of the incredibly limited boundaries in each level.
Con Airship travel is limited to picking points on the world map
It's really disheartening to unlock the airship in Final Fantasy X later in the game, only to discover that all you can do is pick a location and go to it automatically. You can't maneuver it through the skies like in older Final Fantasy games. It would have been nice to have the freedom to explore and see the world of Spira from high up.
Con Severe difficulty spike partway through the game
As you go through the game, you'll probably feel comfortable with the difficulty up until a certain point. There's one boss in particular that's notorious for how hard it is to beat compared to the previous ones. You'll more than likely have to spend hours grinding enemies in the area right before the boss to train. And even when you do defeat the boss, the ones after it are also quite challenging. It can be really confusing for newcomers if you aren't prepared.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.