When comparing God of War (2018) vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best open world games for PS4?” Middle-earth: Shadow of War is ranked 20th while God of War (2018) is ranked 21st. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Encourages exploration
While there's still a linear story to follow, there are plenty of optional side areas that you will have to discover on your own. While your son Atreus may point out a few of them, most are found via thorough exploration of your surroundings or taking on side quests. By traveling off the beaten path and straying away from the main storyline, you'll find collectibles, treasure chests, challenging enemies, and various loot, so it's always rewarding to poke around and seek out the secrets.
Pro The Leviathian Axe is just a downright fun and satisfying weapon
Slicing through enemies and throwing your ice-imbued Leviathan Axe around never gets old. It starts off with a basic light and heavy attack, but as the game goes on, you'll be constantly upgrading it with new and improved powers by killing bosses.
One of the most satisfying aspects is throwing it like a boomerang. It sails through the air as it cuts up enemies, and then with a 2nd button tap you can recall it back into your outstretched hand as your controller gently rumbles. If you line it up properly, you can even throw it in your foe's face for a bloody headshot.
This throw effect is not only used for combat, but also for environmental puzzles and smashing obstacles. Even with no enemies in sight, it still remains fun to just toss it around and see what you can smash with it.
Pro Seamless, immersive camera work
God of War is played from start to finish as one continuous camera shot without interruption. Every single frame features Kratos, so it's easy to stay intimately wrapped up in his state of mind and emotions at all times. Through moments of grief, silence, and anger - you are with him for all of it.
Certain game mechanics cleverly use this camera work to their advantage. For example, fast travel around the game world is handled through the seamless camera trick of stepping through a gateway as if it's a door.
Unless you die, there isn't a single loading screen. This continuous shot with an unwavering focus ensures you are fully immersed in the character and story at all times.
Pro Super enjoyable combat
Combat is just plain enjoyable and fun. Hacking and slashing with the axe feels brutal and impactful. Watching an enemy being cut in two in a bloody splash or staggering backwards emphasizes the power in your swings. Throwing your axe and having it boomerang back to you also never gets old. Blocking with the shield at just the right time provides some strategic elements. Unleashing special moves feels great since they reward careful timing as opposed to just mashing buttons. Atreus, your son, fights alongside you stunning and shooting enemies, and is way more of a boon than a hindrance that has to be micromanaged. God of War also sheds the cumbersome quicktime events from previous games in the series. Now you just press 1 button to unleash bloody and bone crushing finishing moves.
Pro Engaging father-son dynamic that ties into the gameplay
The dynamic between Kratos and his son Atreus is not only for plot purposes, as it also ties incredibly well into the combat and gameplay itself.
Atreus fights alonside Kratos in battle shooting his bow at enemies and occasionally stunning them. However, like a son obeying his father, will only unleash his most powerful attacks when you order him to do so. Weaving his shots and runic ability in with your own attacks creates a great synergy between the two in combat, and helps to emphasize their relationship as a father and son team.
While Kratos may be the protective father and leading the charge, he also learns a few things from the boy during their journey. During exploration, Atreus will often point out side paths you have may have missed. Additionally, Atreus is the only one who can read the many Norse mythology and lore runes scattered around the game world. All of these gameplay elements combined help to constantly reinforce the dynamic between the pair.
Pro Great graphics
This is one of the best looking PS4 games to date, and really sets a benchmark. It truly pushes the hardware to its limits and showcases what the system can do.
The Norse-inspired landscape of rolling mountains and grassy valleys is breathtakingly beautiful featuring realistic textures and shadows. Every rock and blade of grass is done in exquisite detail. The sky and water are photo realistic. Sometimes just standing and looking at the mountain peaks in the distance can provide a sense of awe. Even the leather and fur on armor looks and reacts realistically during movement.
From the textures, character models, and everything in between - it's hard to find a better looking game on any system.
Pro Highly immersive thanks to attention to small details
There are a lot of small details in God of War that help add to it's immersive atmosphere. For example, when traveling with Atreus and you stop too long to admire the view, he will start complaining about how bored he is. Snowflakes will actually stick to armor when in a snowy environment. Flames on candles blow and move based on the breeze. NPCs rarely ever repeat the same lines. When looking at Kratos, you can see every vein on his muscled arms. All of these small details add up making the game world feel like a living, breathing place.
Pro Excellent voice acting
The deep and commanding voice of Kratos, voiced by Christopher Judge, is extremely fitting and exactly what you would expect from a powerful god killer. Lines are delivered with real conviction and come off full of emotion and real depth.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Fixed camera can be a disadvantage during combat
Since you can't zoom in and out at will, you are always locked in the fixed view that the camera wants you to be in. This can be rough to adjust to in some combat situations, like enemies sneaking up behind you.
Con Block and Runics use the same button
The same button used to block enemy attacks is also used to activate some special moves called Runics. Sometimes a mixup in the heat of combat can cause a Runic to go off by accident. It's not the end of the world, but it will force you to wait for the cooldown before you can use it again.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.