When comparing L.A. Noire Remastered vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best open world games for PS4?” Middle-earth: Shadow of War is ranked 20th while L.A. Noire Remastered is ranked 40th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Incredibly realistic facial expressions
Every single character in the game looks true-to-life because of how their faces look and move. The developers used some neat motion scanning technology to capture the voice actors' faces as they gave their lines. You get to see every wrinkle, every shift of their jaw lines, and every twitch of their mouths as they speak and emote. There's so much attention to detail that it looks like you're watching a movie with real people. It's really stunning and stands out as a great example of advancing technology in video games.
Pro Interrogating witnesses and suspects is a fun challenge
During investigations, you interrogate suspects in a cool, interactive way. After collecting clues, you use your notebook to decide which questions to ask witnesses and suspects. You read their facial expressions, body language, and their tone of voice to judge if they're telling the truth or not. Using your instincts to guess correctly gets the person to open up more, giving you the information you need. If you get it wrong, they shut you down and you're out of luck. The technology used for facial expressions gives you a lot of leeway to truly spot the shifty-eyed or nervous liars just like in real life.
Pro Detailed crime investigation gameplay
Investigating crime scenes is great because of the attention to detail in each mission. Looking over murder victims for patterns in their wounds, for example, gives you an idea of how or why they might have died, which you then jot down in your handy notebook that keeps track of all the information you collect. Observing tire tracks, bloody murder weapons, business cards, and even picking through trash cans leads you to new clues to find and paths to follow. It's up to you to pick out which details may or may not be important, keeping you in control of where each investigation leads.
Pro Great story set in 1940s Los Angeles
The detective drama in L.A. Noire is creative and intriguing. Playing as an honest cop named Cole, you get to see the magnitude of crime and racial tension in Los Angeles in the years after World War II, told through the stories of the authentic cast of characters you meet.
As a cop, you solve crimes and nail crooks, moving up the ladder in the police department. Each of your investigations take you all around the great rendition of the city in the 1940s, rich with the styles of cars, fashion, and music from the time period. It's a unique experience and setting that not many other games explore.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con The finale is bland
After all the excitement and gritty realism in the story, the final mission and the ending are a real drag in comparison. The momentum from the plot gets sucked out at the end as you play through an uninspired and predictable sequence of events. It looks too much like the developers phoned this part in for the sake of having an ending that wraps up everything nicely.
Con No real consequences for failing to solve cases
Even if you continually mess up with the cases, you still get promoted in the police force. You could be the worst cop ever, making terrible decisions and getting yelled at by your superiors. But then in the next cutscene, your bosses tell you what a great job you did and that you're moving up to a more important department. It doesn't make any sense and gives you no reason to do your best during investigations.
Con Not a lot to do in the big open world
L.A. Noire's open world in Los Angeles is huge, but there isn't much to do in it. There's a bunch of space that's just there for the sake of it. Sure, you can take on really short cases as side missions that you find around the map, like taking out bad guys that are about to rob a place, though that's about all you can do. Including period piece locations like jazzy clubs or laid-back diners to visit whenever could have been a lot of fun.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.