When comparing Kingdoms of Amalur: Reckoning vs Middle-earth: Shadow of War, the Slant community recommends Kingdoms of Amalur: Reckoning for most people. In the question“What are the best Action RPG games on Steam?” Kingdoms of Amalur: Reckoning is ranked 24th while Middle-earth: Shadow of War is ranked 32nd. The most important reason people chose Kingdoms of Amalur: Reckoning is:
The world itself is absolutely massive, featuring two whole continents. There are dozens upon dozens of locations including a few giant, fully explorable cities. You are free to travel anywhere at will on the first continent, with the second one unlocking around mid-game. From there, you are free to travel between them. Getting around is easy, since you can fast travel to any location on the map that you've previously discovered. This makes exploring and discovering new things a breeze. Going off the beaten path is often encouraged, with treasure chests, crafting reagents, out-of-the-way dungeons, small villages, and side quests everywhere. Everywhere you go, you'll be finding someone who needs your help or a new dungeon to explore. The sheer amount of content in the huge open world is incredible.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Encourages exploration thanks to a massive game world
The world itself is absolutely massive, featuring two whole continents. There are dozens upon dozens of locations including a few giant, fully explorable cities. You are free to travel anywhere at will on the first continent, with the second one unlocking around mid-game. From there, you are free to travel between them. Getting around is easy, since you can fast travel to any location on the map that you've previously discovered. This makes exploring and discovering new things a breeze.
Going off the beaten path is often encouraged, with treasure chests, crafting reagents, out-of-the-way dungeons, small villages, and side quests everywhere. Everywhere you go, you'll be finding someone who needs your help or a new dungeon to explore. The sheer amount of content in the huge open world is incredible.
Pro Excellent and downright fun arcade style combat
The arcade style, fast-paced combat is where the game truly shines. Whether you're swinging a massive battle hammer, slicing with daggers, or throwing fireballs, it's just so incredibly responsive and smooth. Hits feel powerful in your hands, and the accompanying vibrant and colorful battle animations are great to watch. Additionally, you can dodge and block actively giving it some strategic depth as you're rolling between enemies and holding up your shield to soak spells.
Despite its fast-paced nature, there's no complexity weighing it down. Executing attacks and chaining combos is made super easy in just a few button presses. Enemies are auto targeted when they're in range, so you'll never miss the mark. That means you can hit an enemy in front of you, and just by attacking again, your character will spin around and hit the one behind you. It looks incredible, feels awesome, and is just straight up fun to play. The combat is easily one of the best aspects of this game.
Pro Fantastic and intriguing story will draw you in
You play as the "Fateless One", a character who was dead but brought back to life at the beginning of the game. With your second chance at life, you are now freed from the bonds of fate in a world controlled by destiny.
During your adventures, you meet many different factions and characters, some hostile and some friendly, but most have interesting stories to tell and quests for you to complete. Oftentimes these main quests branch off into many varied and interesting side quests which will lead to even more lore. Almost everywhere you step in the game world offers a new story of a village in peril or a lost treasure waiting to be discovered.
The story and lore itself are written by best selling fantasy author R.A. Salvatore. All the locations and characters were thus given an intense attention to detail that makes the world a deep and interesting place. Everything is interconnected, rather than just a bunch of lore that was hastily thrown together. While it may seem overwhelming at first, once you have a few hours under your belt, it's easy to become intrigued with this world, it's dynamic characters, and plethora of mysteries.
Pro Engaging, cleverly designed skill trees
There is no such thing as a bad build in KoA:R. The skill trees are constructed so well that literally every build is viable. Due to the fact you can respec at any time, you are always free to experiment and try something new.
For combat abilities, there are three main skill trees with the basic archetypes of warrior, mage, and rogue, but you are not locked into any particular tree. You can mix and match any skills from any tree to customize your own fighting style. If you want to be a sneaky rogue that carries a huge longsword or a warrior who casts spells, you can do it.
In addition to battle builds, you can also choose among skills like dispelling, lockpicking, blacksmithing, persuasion, etc. These non-combat skills will dynamically effect your interactions with the world. With dispelling, for example, you'll be able to loot hidden treasure chests that are protected with magic. With persuasion, you'll be given extra dialogue options such as convincing merchants to give you discounted goods.
Thanks to the flexibility and great design of the skill/ability trees, you will always be finding engaging and exciting ways to pummel your foes in combat and interact with the world.
Pro Exciting crafting with a personalized touch
You can craft your own armor, weapons, and potions. Reagents can be found by salvaging/disenchanting unwanted equipment or finding it out in the open world via gathering skills and looting. You can use recipes, but the most fun comes from randomly mixing and matching ingredients together to customize your own craftables. Once you've forged that perfect piece of armor or weapon, you can even give it whatever you name you want. Being able to custom build and name your crafted creations adds an exciting new layer to crafting and makes it feel very personalized.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Some annoying aspects to navigation
There is no jumping in this game, making some areas annoying to navigate. Sometimes doing something simple like getting over a fence, small hill, or rock requires a long walk around it.
Con Not very challenging
With the exception of a few dungeon bosses on hard mode, the difficulty level is a bit on the low side. Most enemies pose no real threat, even in large numbers. One reason for this is that it's very easy to become overpowered. Even at lower character levels, the weapons and armor you can find or craft feel disproportionately strong.
Con No camera zoom
You cannot zoom the camera in or out. This can be disheartening when trying to look around, especially when trying to take in the view in some of the gorgeous areas of the game world.
Con No skill rearranging
In the most of the RPG games one can rearrange the order of skills for using while in this game there's no such thing. In whatever order the game puts them in the slots, that's what you get. Sometimes this is the cause of death of the character.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.