When comparing Steins;Gate 0 vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best single player games on PS4?” Middle-earth: Shadow of War is ranked 55th while Steins;Gate 0 is ranked 96th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Multiple endings that depend on your choices
One of the best parts about the story is how your decisions affect the ending you get. The multiple paths branch out depending on how your respond to emails and text messages, which show the recipient characters how you think and feel. Their reactions to your state of mind determines how things play out in the long-run, opening up lots of chances to replay the game to see all the different outcomes.
Pro Unique concept of bending time to prevent World War III
The story takes things one step further with its themes and concepts. You're part of a group of students who use time travel and artificial intelligence support to stop a terrible future where World War III breaks out between the major powers on the planet. There's plenty of intriguing science-fiction lore to learn about along the way, and it's all easily digestible thanks to great tips that the game shows you from time to time. It's a cool concept that goes beyond the usual stories about war, keeping things new and exciting.
Pro Dark and mature storyline that grapples with grief and loss
Steins;Gate 0's story is quite serious, dealing with some real concepts that many games don't really explore. The story takes place in an alternate timeline after the first Steins;Gate game where the protagonist failed to save his loved one, causing him to struggle with anxiety, PTSD, and depression. You spend much of your time speaking with other characters who try to get through to the main character, hoping that he overcomes his grief to help save the world from falling into war. It's a poignant yet realistic approach that still has layers of hope, keeping things from getting too bogged down in sadness.
Pro Great English localization
The English localization is pretty good. The voice acting is purely in Japanese, so the game relies heavily on its subtitles to get its story across. Thankfully, everything sounds natural and flows well, keeping things relevant and accessible for non-Japanese audiences. Every little thing on-screen is translated to English, too, including things like cute reaction stickers that your friends send you through text messages. There are a few mispellings and mistranslations here and there, but it's not bad enough to pull you out of the experience. Anyone will have an easy time understanding all of the dialog here.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Some reused art assets stick out
From time to time, you may notice that the characters don't always look the same. There are some old models from the first Steins;Gate game that get reused here, probably to save time, but it's distracting. The old character models aren't as interesting or detailed as the new ones for this game, so they end up sticking out in a bad way. It's nothing too terrible, though it may throw you off.
Con Not for people who want more involved gameplay
Since Steins;Gate 0 is a visual novel, that means a lot of reading. The gameplay boils down to how you get one of the multiple endings, which is limited to your responses to text messages and emails with other characters. If you want a game with more interactivity, then this one probably isn't for you unless you're willing to try something different.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.