When comparing Jotun: Valhalla Edition vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Jotun: Valhalla Edition is ranked 147th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Relaxing exploration
Much of the gameplay is simply focused on enjoying the scenery and soaking up the lore as you explore. Roaming around and encountering lore items that dot the map and then taking a break to listen to the stories contained within can be quite calming. Walking through snowy fields as the soundtrack plays Viking-inspired music really gets you in the state of mind to see whats around every bend. Casually exploring while enjoying the atmosphere is really what this game is all about.
Pro Great boss battles
Squaring off against the larger-than-life Jotuns (bosses) is action packed and requires paying attention to the mechanics, but the encounters never really feel unfair. Trying to get a hit in with your axe while dodging massive attacks and environmental attacks can be challenging, but doable once you learn the patterns. Each boss features their own mechanics, and surviving each of these encounters can be rewarding knowing you beat it through skill and persistence.
Pro Bosses provide an exciting shift in tone
Encountering a powerful boss after the relaxing nature of the exploration is a huge shift in tone. Rather than calmly discovering and taking your time, you're thrown headfirst into action-packed battles. This stark contrast between calm exploration exploration and thrilling combat is incredible, as the sheer physical size of the bosses shows how massive the world truly is.
Pro Immersive Nordic atmosphere
Not only do you fight war gods as a viking warrior, but the entire landscape and story is steeped heavily in Norse lore from start to finish. Rune stones are scattered around the world which give glimpses into tales and stories about mythology. The landscape itself is heavily influenced by Norway including green plains, mountain vistas, and rolling fields of snow. The soundtrack hums along in the background with soothing, woodwind ballads and crashing battle music. All the voice acting is in Norwegian. Taking on the role of a viking warrior as you roam this vast and detailed world is incredibly well done.
Pro Beautiful hand-drawn graphics
The graphics and animations resemble a painting in motion thanks to their colorful, hand-drawn style. Lines are bold, with lots of contrasting colors. The crisp, vibrant look is easy on the eyes and helps to make your journey through green plains, forest, and snowy fields even more inviting. With gorgeous backdrops and scenery throughout, exploring the world is simply great.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Can be a bit boring
Much of the gameplay consists of walking around searching the various areas for power ups and runes. With the exception of the boss fights, there is very little combat. This slower pace may be boring to some.
Con Overtuned last boss feels very out of place
The last boss is so hard and unforgiving, that it completely ruins the laid-back feel of the rest of the game. This sharp difficulty spike feels very out of place compared to the other bosses.
Con Combat is too minimalist
There is only a light attack, heavy attack, dodge, and a couple special abilities (which are learned as you progress). You'll also use the same axe for the entire game.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.