When comparing Jotun: Valhalla Edition vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best singleplayer games on Steam?” Middle-earth: Shadow of War is ranked 93rd while Jotun: Valhalla Edition is ranked 110th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Relaxing exploration
Much of the gameplay is simply focused on enjoying the scenery and soaking up the lore as you explore. Roaming around and encountering lore items that dot the map and then taking a break to listen to the stories contained within can be quite calming. Walking through snowy fields as the soundtrack plays Viking-inspired music really gets you in the state of mind to see whats around every bend. Casually exploring while enjoying the atmosphere is really what this game is all about.
Pro Great boss battles
Squaring off against the larger-than-life Jotuns (bosses) is action packed and requires paying attention to the mechanics, but the encounters never really feel unfair. Trying to get a hit in with your axe while dodging massive attacks and environmental attacks can be challenging, but doable once you learn the patterns. Each boss features their own mechanics, and surviving each of these encounters can be rewarding knowing you beat it through skill and persistence.
Pro Bosses provide an exciting shift in tone
Encountering a powerful boss after the relaxing nature of the exploration is a huge shift in tone. Rather than calmly discovering and taking your time, you're thrown headfirst into action-packed battles. This stark contrast between calm exploration exploration and thrilling combat is incredible, as the sheer physical size of the bosses shows how massive the world truly is.
Pro Immersive Nordic atmosphere
Not only do you fight war gods as a viking warrior, but the entire landscape and story is steeped heavily in Norse lore from start to finish. Rune stones are scattered around the world which give glimpses into tales and stories about mythology. The landscape itself is heavily influenced by Norway including green plains, mountain vistas, and rolling fields of snow. The soundtrack hums along in the background with soothing, woodwind ballads and crashing battle music. All the voice acting is in Norwegian. Taking on the role of a viking warrior as you roam this vast and detailed world is incredibly well done.
Pro Beautiful hand-drawn graphics
The graphics and animations resemble a painting in motion thanks to their colorful, hand-drawn style. Lines are bold, with lots of contrasting colors. The crisp, vibrant look is easy on the eyes and helps to make your journey through green plains, forest, and snowy fields even more inviting. With gorgeous backdrops and scenery throughout, exploring the world is simply great.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Can be a bit boring
Much of the gameplay consists of walking around searching the various areas for power ups and runes. With the exception of the boss fights, there is very little combat. This slower pace may be boring to some.
Con Overtuned last boss feels very out of place
The last boss is so hard and unforgiving, that it completely ruins the laid-back feel of the rest of the game. This sharp difficulty spike feels very out of place compared to the other bosses.
Con Combat is too minimalist
There is only a light attack, heavy attack, dodge, and a couple special abilities (which are learned as you progress). You'll also use the same axe for the entire game.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.