When comparing Assassin's Creed: The Ezio Collection vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best open world games for PS4?” Middle-earth: Shadow of War is ranked 20th while Assassin's Creed: The Ezio Collection is ranked 45th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Intuitive stealth gameplay
The stealth mechanics feel natural and fluid in how strategic they are.
While tracking your targets, you blend in with each city's citizens or climb up to the tops of buildings to perch there and avoid getting spotted by the templar or their guards. You can either wait for the perfect opportunity to strike with a hidden blade up your sleeve that silently assassinates your target, or you can go all-out and have a sword duel with them if you'd rather take a more aggressive approach. After they're dead, you make your escape and become incognito again.
Everything goes together nicely in a way that feels satisfying.
Pro Impressive cities to explore with buildings to climb freely
The Italian locations of Florence, Forli, Tuscany, Venice, and Rome, as well as the Ottoman Empire city of Constantinople are beautifully done. The levels are massive for their time, with well-designed areas from the era such as towers, open plazas, and religious buildings. You can climb anything, anywhere, and run along the rooftops as much as you want. Scaling the tallest places gives you an amazing bird's eye view of the city and the mountain ranges beyond, along with a vantage point to plan out how to assassinate your targets. The realistic architecture makes the games feel like true period pieces.
Pro Excellent soundtrack
The soundtracks in all three games are top notch. They are a blend of religious motifs with modern sci-fi synths, making the tracks unique. The echoing choruses and unsettling backtracks give a sense that you're on a tense, but mysterious mission to assassinate templars. There's a measured thoughtfulness and caution that you pick up on as well, almost like the songs themselves mimic you as you stalk your targets while you blend in with the crowd. It's such a cool experimental sound that the composer, Jesper Kyd, manages to pull off well, keeping you engrossed as you play and listen.
Pro Interesting story of Assassins versus Templars
The stories in all three games are full of intriguing ideologies and philosophies. They're familiar tales of liberty and freedom on the Assassin side and law and order on the Templar side, but they still feel fresh. Playing as Ezio, it's up to you to assassinate certain templar targets who oppress the masses and horde power for themselves. As you take them down, you learn about their views on controlling the populace, encouraging you to question if the assassins are truly on the right path. Thankfully, the games don't tell you what to think, leaving you to draw your own conclusions.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Lazy ports branded as "remasters"
This collection is hardly a true remaster of the three games; it's more of a port in a single bundle. All they did was touch up the textures a bit and improve the resolution, but it was really the bare minimum that they could have done. It was especially worse when the game was new and sitting at full retail price, because it really didn't justify the cost. The current trend of remastering games has had its low points, and this is easily one of the most notable ones.
Con No multiplayer (Assassin's Creed Brotherhood and Revelations)
The innovative multiplayer featured in Assassin's Creed Brotherhood and Revelations isn't available here. It's a shame, because the games of hide and seek with the Assassin's Creed hidden blade kills and crowd stealth mechanics were a lot of fun, and added a lot of longevity to these titles. If you're looking to play some more matches or start getting into them, you'll have to access the multiplayer through the original games instead.
Con Repetitive main missions (Assassin's Creed II)
Ezio's mission to kill a list of templars lacks flavor and variety. The gameplay boils down to the same formula of picking a new target, going to the city where they're located, finding out information on them, and then assassinating the templar. While it's cool that you get to explore new places and interact with a variety of characters along the way, it's easy to see behind this veneer to the boring and repetitive nature of the missions. It's one of those things that can kill your enjoyment of the game.
Con Generic premise of a revenge story (Assassin's Creed II)
The revenge story has been done to death, and Assassin's Creed II doesn't really add anything new here. From the beginning of the plot, you see some of the major cliches that often pop up in these types of tales. And while Ezio's cause is just, it's hard to care on an emotional level about his mission to kill Italy's high-level templars. But if you're not one to care too much about stories in games, then you probably won't even notice that anything's off.
Con Weak final boss with cheap gimmicks (Assassin's Creed Brotherhood)
The final boss isn't very compelling. Thematically, for the story, it makes sense for this battle to be the last one, but it's just not interesting from a gameplay perspective. There's something ridiculous about the antagonist that makes it hard to take the fight seriously in the first place, diluting the meaning behind the battle. The way you fight this particular villain isn't that fun, either, because of the gimmicks that the boss uses. The whole thing is really a lost opportunity.
Con Assassin's Creed Brotherhood and Revelations feel like more of the same of Assassin's Creed II
If you play Assassin's Creed II, then you may find that Brotherhood and Revelations are too similar. The assets are completely reused, with the only major difference being that Brotherhood is set in Rome and Revelations is in Constantinople. There are a few new mechanics like getting to create and manage your own brotherhood of assassins in Brotherhood, but it's not all that intriguing outside of how overpowered they can be when you call on them to help you in a fight. It feels too much like they tread on familiar ground in Ubisoft's push to annualize the franchise, which began here with these games.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.