When comparing Octopath Traveler vs The Escapists 2, the Slant community recommends The Escapists 2 for most people. In the question“What are the best pixel art games?” The Escapists 2 is ranked 30th while Octopath Traveler is ranked 42nd. The most important reason people chose The Escapists 2 is:
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation. Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Specs
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Pros
Pro The job system lets you tailor everyone's playstyles however you want
While everyone begins as their own set job, such as warrior, dancer, and so on, you can further customize everyone to your liking. As you progress through the story, you eventually get the option to assign secondary jobs to everyone, meaning they get the benefits of both their main job and the second one you give them. You can give your warrior access to healing magic, for example, to shore up his weaknesses, or double-down and assign him a more combat-oriented secondary job. You can't give more than two characters the same second job, though, so you have to be selective in how you choose to customize everyone.
Pro You can play through the eight separate character stories at your own pace
As Octopath Traveler is more of an intimate, character-based story, you have the freedom to experience each tale however you want. The stories themselves are mostly well-written with a wonderfully mature tone, with a seriousness that isn't overdone, and a nice sense of brevity that lets you fill in certain blanks with your imagination.
You can start with one character and play through his or her origin story, and as you explore the world map to travel to new locations, you run into other characters' stories that you can complete in any order you prefer. The first character you choose is your "main" character, whose story you see through to completion throughout the game. This freedom of choice makes the game perfect for picking up and playing on the go or in short bursts.
Pro Engaging classic turn-based combat with plenty of strategy involved
The battles are a great throwback to older JRPGs with enough of a contemporary twist. You have the familiar setup of a party of four characters standing in a line opposite the enemies, all of whom have their own weaknesses for you to figure out. Your party takes turn attacking the enemy to find their specific weaknesses, whether it's to sword attacks, certain elemental spells, and so on.
Once you find it, pummeling their weakness depletes their armor, and then you land your strongest hits to combo for massive damage. But their weaknesses can change as the battle goes on, so you have to strategize with how to maximize your damage before that change happens. The system is pretty engaging in the way it keeps you on your toes for every fight.
Pro Gorgeous old school visuals with a modern touch
Octopath Traveler is a beautiful game that updates the nostalgic JRPG formula, especially with the graphics. The characters are all expressive 16-bit sprite models in 2D, calling back to games from the SNES era, while the backgrounds are in 3D with an incredible amount of detail. Walking through snowy mountains, across beaches, or through deserts, parts of the backgrounds glitter in the sunlight in captivating ways. It's a unique style that appeals to longtime JRPG fans while keeping things modern enough for the current console generation.
Pro Encourages experimentation and creativity
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation.
Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Pro Good balance of game systems make for a rewarding simulation
Taking action in the game uses up your stamina, so you'll still have to make time for things like eating and sleeping if you want to have energy for things like digging through walls, fighting other inmates, or cutting through vents and gates.
Items such as shovels and cutters have limited durability, so they can't be used endlessly. Raw materials can be found around the prison to craft items, or you can buy items from fences using money earned by running fetch quests for other inmates. No matter how you acquire them, crafting materials and finished goods are limited so you'll have to use your items wisely.
Time is an important factor that has to be managed too, with certain activities having to be done at certain times. This limits the amount of time you have to roam the prison, since you have to show up for meal times and roll calls. Free time can be used to craft, roam the prison to determine the guard patterns, or finally put your ultimate escape plan into action.
Juggling each and every one of the various aspects of the game results in a very deep and rewarding simulation experience.
Pro Solid progression of difficulty
The difficulty increases as you progress, with each prison becoming just a little more intricate and more challenging to escape from than the previous. The prisons themselves get more complex with more obstacles to overcome such as tougher guards which results in more ways things can go wrong. The progress feels good and natural, as you're always building on what you learned in previous prisons to escape from the newest one.
Pro Great pixel art style for retro fans
If you enjoy a more retro style, then this game is pure eye candy. Simple but charming, the pixel art is colorful, with the sprites having a nice variety in animations when they're shoveling, searching, running around, fighting, or partaking in any kind of activity that would require movement. The tile sets for the game world are nicely detailed, colored and shaded. You won't get tired of looking at the same tiles over and over due to the sheer amount and variety of the art assets created for the game.
Pro Lots of replayability
No two games will play out alike. Each prison is an open sandbox, so it's definitely not a linear experience with a defined escape blueprint. Prisons can be replayed over and over to beat your previous time, measured in how many in-game days it took you to escape, which leaves plenty of room for trying new things on each successive playthrough.
Pro Co-Op multiplayer mode adds a new depth to gameplay
Working together creates a whole new experience with loads of possibilities. In co-op mode, you play with up to 3 teammates either online or locally as you work towards escaping the prison together. This adds a whole new dynamic to gameplay as working together creates experiences that just aren't possible when playing solo. Someone could distract the guards, while another searches rooms for crafting materials. One player could run around collecting items, while another scopes out the guard's patrol patterns. Some can complete quests to collect money while others are working on digging tunnels.
Pro A couple of alternative prisons add a change of scenery
Tired of bricks, cold floors, and cement cells? For those who want a change of scenery, there is a prison set in the wild west, and even a futuristic space prison. This adds a little bit of variety to the look of the game while keeping the same gameplay mechanics. It's a nice touch and gives your eyes a break from staring at the same tilesets over and over.
Cons
Con The origin stories are repetitive
All of the eight origin stories, the initial chapters, virtually play the same. You get introduced to the character and their world, they work through their struggle, and then there's a boss at the end. This samey structure can make back-to-back playthroughs of origin stories feel like a slog, since there isn't much variety aside from the individual characters themselves. It may help to space out the origin stories to keep things from feeling repetitive.
Con The eight character stories never really come together
While the individual stories are all great in their own ways, the characters don't ever join together as a cohesive group of allies. You can pick and choose who you want to bring along for combat, and who to explore with, but they hardly acknowledge each others' existence. The most they do is speak a few words to certain characters here and there, but there's nothing substantive to help everyone feel like a group that's working together. It makes the story feel hollow with too much wasted potential.
Con Getting caught by guards can be overly punishing
It's frustrating when you spend several hours grinding quests for other inmates, collecting items, crafting, and carefully planning your escape, only to get caught by guards and lose all your items or killed. This effectively means you have to start over, wasting hours of your own time and days of in-game time.
Con Can feel grindy at times
Running around doing fetch quests for other inmates, or searching for crafting materials for hours on end can get stale after a while.
Con Tutorial doesn't cover much
The tutorial will only walk you through the barest of basics, resulting in the player having to learn the game's various mechanics on their own.