When comparing Sushi Go! vs Qwixx, the Slant community recommends Sushi Go! for most people. In the question“What are the best party board games?” Sushi Go! is ranked 4th while Qwixx is ranked 8th. The most important reason people chose Sushi Go! is:
The game can be played by both young and old due to the simple nature of the [rules](https://www.gamewright.com/gamewright/pdfs/Rules/SushiGoTM-RULES.pdf), the quick play time, and the family-friendly theme. The basics of the game and point scoring can be explained to a new player very quickly – once you tell the person how to get points and when to forward the cards, they’ll get it. There are 8 types of cards and they are all simple to understand – each type of card has a different point value and a specific mechanic. For example, the Tempura card is worth nothing by itself, but two of them give you 5 points. Information about values is conveniently put on the bottom of the card as a small reminder. A full game consisting of 3 rounds can be played in approximately 15 minutes or even less. The gameplay is fast-paced, and all the players are playing at once, so there’s constant engagement. The game has a quirky and comedic sushi theme, which fits the style of the gameplay quite well. The design isn’t childish either, it has a fun aesthetic to it.
Specs
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Pros
Pro Simple and accessible
The game can be played by both young and old due to the simple nature of the rules, the quick play time, and the family-friendly theme.
The basics of the game and point scoring can be explained to a new player very quickly – once you tell the person how to get points and when to forward the cards, they’ll get it. There are 8 types of cards and they are all simple to understand – each type of card has a different point value and a specific mechanic. For example, the Tempura card is worth nothing by itself, but two of them give you 5 points. Information about values is conveniently put on the bottom of the card as a small reminder.
A full game consisting of 3 rounds can be played in approximately 15 minutes or even less. The gameplay is fast-paced, and all the players are playing at once, so there’s constant engagement.
The game has a quirky and comedic sushi theme, which fits the style of the gameplay quite well. The design isn’t childish either, it has a fun aesthetic to it.
Pro Great value
The game can be picked up for 10 to 15 dollars, which a good price for a replayable game like this. Moreover, it comes in a small tin box, which is great for portability.
Pro Scales well
The game is great in the 2 to 5 player range. There’s even a handy section in the official rulebook for a two-player variation. If you want to go past the 5-player maximum, then it’s recommended to get a second deck.
Pro An excellent game to bring out at parties
Qwixx is easy to learn, has virtually no setup, accommodates anywhere from 2 to 5 players, and can played in about 15-20 minutes. Thanks to all of this, it's a great impromptu game for any get-together.
Pro Incredibly easy to learn
Qwixx is a rather simple game that revolves around rolling colored dice, and then using the values of the dice to cross off numbers on a scorecard. It's similar to Bingo where a number is determined by random chance and then you cross it off your card. Any number crossed off on any given row takes the numbers to the left of it out of play for the duration of the game. You get points for each number you cross off. Whoever has the most points at the end of the game wins. These rules are very basic and can be understood by everyone easily, including non-gamers.
Pro Quick, but thrilling gaming session
Due to the dice rolling nature of the game, it moves along at a quick pace with very little downtime between turns. The thrill in every random roll and hoping for your perfect numbers to come up ensures the game stays exciting for its limited duration. Even if you get a bad roll with dice values that you can't or don't want to use, there is always the hope and anticipation that the next roll a mere few seconds later will be better.
Pro Simple, but interesting opportunities for strategy
While this is mostly a game of dice rolling and chance, there are a few small opportunities for some strategy and choices to come into play.
Every time you mark a number off your scorecard, all the numbers to the left of that number on the same row are taken out of play. This mean you won't want to mark off numbers every roll since marking a 12, for example, would take out your whole row. Therefore, on any given roll, you are allowed to "pass" and not mark off any numbers. This incurs a small point penalty and you are only allowed four passes per game, but it allows for a little strategy when you use your passes wisely as it helps keeps your options open on the scorecard.
Additionally, when it's your turn to be the active roller, you have the choice to use the sum of any white die with any colored dice. For example, if you rolled a 1 on a white dice, and a 5 on a red dice and 6 on a blue dice, you could choose whether you want to mark off a 6 red or 7 blue. This gives you a bunch of flexibilty when it's your turn to roll, as you can choose the numbers that would benefit you the best.
Pro Small and portable
Qwixx is very minimalist as it only contains six dice and some small scorecards. This makes it easy to transport without having to lug around a huge gameboard with dozens of pieces.
Pro No tedious setup or cleanup
Setup is as quick as giving each player their own scorecard and getting out the dice. When the game ends, cleanup is just as fast.
Pro Cheap cost
This is one the most affordable board games around, as it normally runs under $10 brand new.
Cons
Con Lacks card denial mechanic
There is no convenient way to deny your opponent’s play other than playing the card yourself, which is not as profitable as just going for the points. The game sacrifices strategy for accessibility, which, unfortunately, makes the game a bit too light for experienced gamers.
Con Simplistic and may get boring after a while
Rolling dice and marking numbers off a scorecard only has limited appeal before it starts to feel stale. Every game is essentially the same old routine, with the only difference being the random numbers contained within each dice roll.
Con Not a lot of player interactivity
There's no way to directly outplay your opponent since most of what happens during the game is the result of a simple dice roll. While you can lock your opponents out of certain colored rows by crossing off a certain amount of numbers, it really comes down to chance and nothing you have much control over. Due to this, there's not much direct interaction or counterplay among opponents.
Con Winning is too dependent on lucky dice rolls
How many points you earn is ultimately dependent on the dice rolling in your favor.