When comparing Dragon Quest XI: Echoes of an Elusive Age vs Devil May Cry 4: Special Edition, the Slant community recommends Dragon Quest XI: Echoes of an Elusive Age for most people. In the question“What are the best PS4 (PlayStation 4) games?” Dragon Quest XI: Echoes of an Elusive Age is ranked 15th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose Dragon Quest XI: Echoes of an Elusive Age is:
The combat is by-the-books as far as JRPGs go, with a great turn-based system that stays true to the traditional formula. You have a party of up to four companions taking turns to attack the enemies, with a menu-based system where you pick your spells, abilities, and items to use as strategically as possible. If you love old school JRPG combat systems, this is an excellent one to check out. The game encourages you to switch up your party members, since everyone has their own specialized abilities and skill tress to help them feel like they truly have their own combat identities. Switching members in and out of battle is a solid way to tackle the challenges that the game throws at you. Everything works well and feels like another good iteration of the tried-and-true turn-based combat formula.
Specs
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Pros
Pro Well-implemented turn-based combat for traditional JRPG fans
The combat is by-the-books as far as JRPGs go, with a great turn-based system that stays true to the traditional formula. You have a party of up to four companions taking turns to attack the enemies, with a menu-based system where you pick your spells, abilities, and items to use as strategically as possible. If you love old school JRPG combat systems, this is an excellent one to check out.
The game encourages you to switch up your party members, since everyone has their own specialized abilities and skill tress to help them feel like they truly have their own combat identities. Switching members in and out of battle is a solid way to tackle the challenges that the game throws at you. Everything works well and feels like another good iteration of the tried-and-true turn-based combat formula.
Pro Gorgeous and expansive environments, towns, and cities to explore
Exploring the locations in Dragon Quest XI and discovering new towns and cities are some of the best parts of the game. From how beautiful everything looks, like tiny details in architectural designs and how colorful the maps are, just walking around and adventuring is a ton of fun. Getting to a new area is a lot like seeing an impressive vista for the first time, just from the sheer size of the cities you come across. Running around in the towns and talking to all of the people who live there really lets you see the culture and inspiration behind each of the places. You get a real sense of adventure and awe from the exploration, helping to keep you hooked throughout the long hours of the main story.
Pro Accessible for Dragon Quest newcomers
Dragon Quest XI's story is pretty much standalone and separate from the rest of the games, so you don't have to worry about missing out on any continuity details. You can pick up this one without having played the others, and you won't be lost on important plot points or anything like that. Jumping in at the eleventh title of a long-running series sounds daunting, but this game is quite accessible to new players.
Pro Light-hearted and entertaining story that can take 70+ hours
Dragon Quest XI has an excellent story that spans well over 70 hours. You start off as a supposed harbinger of darkness, demonized by the government as a danger to the people, but things quickly turn around to a much lighter tone. Journeying across the world with your companions to save various places from evil forces helps to show your true and honorable intentions, especially as you befriend like-minded companions who all have their own well-written personalities, from eccentric tricksters to more grounded warriors.
While the larger story looms over your head, you're mostly free to spend time getting to know your party members through plenty of fun interactions. The plot does tread familiar ground by JRPG standards, meaning your mileage may vary on whether it innovates enough or not for your tastes. If you want a lengthy story that feels familiar but isn't too weighed down by dark themes, this is a pretty good fit.
Pro Cool anime art style with detailed cel-shaded graphics
This is a great-looking game that stays true to its original art style from the 1980s. The sharp and colorful art style is a staple of the series that's now an iconic look. The cel-shaded graphics help to keep the game from looking dated in the generations to come. They made sure to update the anime look by using excellent motion capture, realistic lighting effects, and awesome animations for each monster that gives them some extra personality. It's such a nice game to look at that's sure to age well down the line.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Too familiar and formulaic as a JRPG
If you typically stay away from JRPGs that follow the same old formulas with their turn-based combat and linear stories, then Dragon Quest XI probably won't change your mind about that. It's the type of game that stays true to its roots and mostly avoids changing up its formula. It gets a lot of credit for being part of the franchise that created the formula in the first place, but it still won't win over players who are turned off by traditional JRPGs.
Con Some pacing issues with the story
While the story is mostly well-written and easy to follow, there are some hangups here and there. With a 70+ campaign, it's understandable that the plot drags in certain places. Depending on your tolerance levels, it shouldn't be enough to make you put the game down, but it is pretty noticeable when it happens.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.