When comparing Dragon Quest XI: Echoes of an Elusive Age vs Middle-earth: Shadow of War, the Slant community recommends Dragon Quest XI: Echoes of an Elusive Age for most people. In the question“What are the best singleplayer games on Steam?” Dragon Quest XI: Echoes of an Elusive Age is ranked 76th while Middle-earth: Shadow of War is ranked 93rd. The most important reason people chose Dragon Quest XI: Echoes of an Elusive Age is:
The combat is by-the-books as far as JRPGs go, with a great turn-based system that stays true to the traditional formula. You have a party of up to four companions taking turns to attack the enemies, with a menu-based system where you pick your spells, abilities, and items to use as strategically as possible. If you love old school JRPG combat systems, this is an excellent one to check out. The game encourages you to switch up your party members, since everyone has their own specialized abilities and skill tress to help them feel like they truly have their own combat identities. Switching members in and out of battle is a solid way to tackle the challenges that the game throws at you. Everything works well and feels like another good iteration of the tried-and-true turn-based combat formula.
Specs
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Pros
Pro Well-implemented turn-based combat for traditional JRPG fans
The combat is by-the-books as far as JRPGs go, with a great turn-based system that stays true to the traditional formula. You have a party of up to four companions taking turns to attack the enemies, with a menu-based system where you pick your spells, abilities, and items to use as strategically as possible. If you love old school JRPG combat systems, this is an excellent one to check out.
The game encourages you to switch up your party members, since everyone has their own specialized abilities and skill tress to help them feel like they truly have their own combat identities. Switching members in and out of battle is a solid way to tackle the challenges that the game throws at you. Everything works well and feels like another good iteration of the tried-and-true turn-based combat formula.
Pro Gorgeous and expansive environments, towns, and cities to explore
Exploring the locations in Dragon Quest XI and discovering new towns and cities are some of the best parts of the game. From how beautiful everything looks, like tiny details in architectural designs and how colorful the maps are, just walking around and adventuring is a ton of fun. Getting to a new area is a lot like seeing an impressive vista for the first time, just from the sheer size of the cities you come across. Running around in the towns and talking to all of the people who live there really lets you see the culture and inspiration behind each of the places. You get a real sense of adventure and awe from the exploration, helping to keep you hooked throughout the long hours of the main story.
Pro Accessible for Dragon Quest newcomers
Dragon Quest XI's story is pretty much standalone and separate from the rest of the games, so you don't have to worry about missing out on any continuity details. You can pick up this one without having played the others, and you won't be lost on important plot points or anything like that. Jumping in at the eleventh title of a long-running series sounds daunting, but this game is quite accessible to new players.
Pro Light-hearted and entertaining story that can take 70+ hours
Dragon Quest XI has an excellent story that spans well over 70 hours. You start off as a supposed harbinger of darkness, demonized by the government as a danger to the people, but things quickly turn around to a much lighter tone. Journeying across the world with your companions to save various places from evil forces helps to show your true and honorable intentions, especially as you befriend like-minded companions who all have their own well-written personalities, from eccentric tricksters to more grounded warriors.
While the larger story looms over your head, you're mostly free to spend time getting to know your party members through plenty of fun interactions. The plot does tread familiar ground by JRPG standards, meaning your mileage may vary on whether it innovates enough or not for your tastes. If you want a lengthy story that feels familiar but isn't too weighed down by dark themes, this is a pretty good fit.
Pro Cool anime art style with detailed cel-shaded graphics
This is a great-looking game that stays true to its original art style from the 1980s. The sharp and colorful art style is a staple of the series that's now an iconic look. The cel-shaded graphics help to keep the game from looking dated in the generations to come. They made sure to update the anime look by using excellent motion capture, realistic lighting effects, and awesome animations for each monster that gives them some extra personality. It's such a nice game to look at that's sure to age well down the line.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Too familiar and formulaic as a JRPG
If you typically stay away from JRPGs that follow the same old formulas with their turn-based combat and linear stories, then Dragon Quest XI probably won't change your mind about that. It's the type of game that stays true to its roots and mostly avoids changing up its formula. It gets a lot of credit for being part of the franchise that created the formula in the first place, but it still won't win over players who are turned off by traditional JRPGs.
Con Some pacing issues with the story
While the story is mostly well-written and easy to follow, there are some hangups here and there. With a 70+ campaign, it's understandable that the plot drags in certain places. Depending on your tolerance levels, it shouldn't be enough to make you put the game down, but it is pretty noticeable when it happens.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.