When comparing Hanabi @ Board Game Arena vs Arimaa, the Slant community recommends Arimaa for most people. In the question“What are the best free online versions of board games?” Arimaa is ranked 5th while Hanabi @ Board Game Arena is ranked 7th. The most important reason people chose Arimaa is:
Arimaa is a game suitable for both young and old, it was made to be intuitively simple but with a lot of depth. Even the setup follows this premise - you set up the figures in two rows like in chess, but you can place them in any way you like. The rules are simple – in your turn you have four actions. You can either move a figure four times, move four figures one time, or do any combination in between. All figures can move forwards, backwards, and sideways apart from rabbits who can’t go backwards. You can use two actions on a stronger piece to push or pull your opponents’ weaker figures. These stronger figures also “freeze” adjacent weaker pieces, preventing them from moving unless there’s a friendly piece next to them. If a figure happens to walk into one of the four trap squares or get pushed/pulled into one without a friendly piece next to it, then it is removed from the game. The first player to get a rabbit to reach the opposing side wins. The game can also be won by removing or immobilizing all your opponent’s rabbits.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Replayable
The game encourages replayability because it’s one of those games that you get better at the more you play. Players will always be trying to beat their high-scores. To make the game harder or easier you can easily remove or add clue tokens or lightning tokens (extra lives).
The game also has an included “expansion” – the rainbow-colored cards. These add two more possible variations to the gameplay. You can play them as the sixth color and just add 5 more points to the maximum, or you can make the game a bit more difficult by having players give clues about the rainbow card as if it was one of the five default colors.
Pro No quarterbacking issues
The game successfully evades the popular issue of many cooperative games where a player ends up taking over the game and telling others what to do. In Hanabi this is pretty much impossible because there is no way to see your own cards, so everyone is forced to work together.
Pro Easy to learn
Hanabi is a truly simple and very accessible game to people of all ages. Players stack cards of one color to finish five firework displays consisting of five cards each. Players are dealt five cards that they hold outwards to other players. On your turn you can perform one of three actions – give a clue, discard a card, or play a card.
By flipping one of the eight clue tokens you can point out something about another player’s hand, for example, “these cards are yellow”, “these are twos”, etc.
Discarding a card restores a clue token, but you must be careful with what you discard because there is a limited number of cards of each type, you might discard a card that doesn’t let you complete the firework.
If you play a card that doesn’t fit any of the current piles, then that is an illegal play, the card is discarded and one of the lightning tokens is turned over. As soon as all three lightning tokens are turned, the game is over. The game can also end when the draw pile is empty or if you successfully stack all the fireworks.
Pro A wonderful exercise in teamwork as you have to rely entirely on clues from other players
Why did the other player give that specific clue? Should you play, discard, or give a clue in return? If you give them a clue, how will they interpret it? It is these meaningful and occasionally tense decisions that make Hanabi an absolutely excellent game for couples who like to work together to solve problems.
Pro Easy to learn
Arimaa is a game suitable for both young and old, it was made to be intuitively simple but with a lot of depth. Even the setup follows this premise - you set up the figures in two rows like in chess, but you can place them in any way you like.
The rules are simple – in your turn you have four actions. You can either move a figure four times, move four figures one time, or do any combination in between. All figures can move forwards, backwards, and sideways apart from rabbits who can’t go backwards.
You can use two actions on a stronger piece to push or pull your opponents’ weaker figures. These stronger figures also “freeze” adjacent weaker pieces, preventing them from moving unless there’s a friendly piece next to them. If a figure happens to walk into one of the four trap squares or get pushed/pulled into one without a friendly piece next to it, then it is removed from the game. The first player to get a rabbit to reach the opposing side wins. The game can also be won by removing or immobilizing all your opponent’s rabbits.
Pro Active online community
The official site of Arimaa is quite lively and features reviews, downloads, the latest news, an active public forum, and much more. There’s even an online gameroom, so you can play Arimaa against computers or other people in either turn-based or real-time games. There are many people online, so it shouldn’t be a problem to find a game.
Pro Can be played with a chess set
In case you don't want to purchase the gameboard made by Z-Man Games, you can use the components of a regular chess set. It also helps if you have four coins to mark the trap squares. You probably already have the equipment you need.
Pro Fluid gameplay
The 4 moves per turn gives Arimaa's tree of possible moves a very high branching factor. (It was invented for AI programmers as a game more difficult to program for than chess, but easier than Go). You can't think several turns ahead like chess (the space of possibilities is too big), instead you have to think in terms of distances and capabilities, giving Arimaa a very fluid feel.
Cons
Con Requires commitment
Hanabi could be considered an exercise in memory, teamwork, and communication, so this isn’t the game to play if you’re in a distraction full environment or if you want to casually socialize with your buddies.
Furthermore, it’s important to limit your table talk because someone might accidentally say too much in a clue or pass off some important information in a remark here or there. Showing frustration or excitement about a play that someone’s about to do is also bad because it might impact the player’s action.
Con Requires constant engagement
Arimaa can get out of hand quickly because there’s pretty much no way of predicting how future turns will play out. This is because it’s significantly harder to pinpoint four actions that your opponent might do as opposed to one action in similar games to Arimaa. Due to this the game requires the players to continually pay close attention to what they’re doing, which isn’t inherently bad, but can be a bit problematic for people with shorter attention spans or for people who don't want to take the game too seriously and just play it for fun and socialize meanwhile.
Con Quite long to play
A game of Arimaa is very unpredictable and can often lead to a very long session. The time can vary between 15 minutes and 2 hours, so it’s not great if you’re looking for something that you can quickly grab and play through.