When comparing Photoshop vs Blender, the Slant community recommends Blender for most people. In the question“What are the best 3D texture painting softwares?” Blender is ranked 1st while Photoshop is ranked 11th. The most important reason people chose Blender is:
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Industry standard
Photoshop is used by professionals everywhere in a wide variety of fields including photography, graphic design and digital art. It is the de facto standard for image manipulation. If you've seen a magazine ad featuring a model, you've probably seen the effects of Photoshop. You won't be alone when using Photoshop.
Pro Trove of plugins that extend functionality are available
A wide variety of plugins that add new effects, improve existing functionality and simplify workflow are available.
Pro Lots of tutorials
There's a huge number of both free and paid tutorials available online. Websites like Lynda.com offer premium high-quality, in-depth tutorials, but there are plenty of free alternatives to be found on YouTube, blogs and specialized sites on the Internet.
Pro A cheaper, standalone version called Photoshop Elements is available
A stripped down version of Photoshop, called Photoshop Elements can be bought as a standalone application for $100.
Pro Includes powerful content-aware tools
Photoshop includes content-aware tools such as content-aware fill that can fill in a select area based on what surrounds it.
Pro Packs a staggering amount of functionality
Photoshop is the most fully featured image editing software available today allowing you to perform highly advanced image manipulation.
It has tools for RAW image adjustments, lens correction, retouching, image stitching, HDR, fixing framing. It supports most professional color modes and file formats. It includes extensive lists of filters, styles, effects, fonts as well as tools for painting, sketching and typography work. It understands both raster and vector graphics. It even includes tools for video editing, working with 3D objects and support for 3D printing.
Pro Integrates with Creative Cloud
You can save all projects directly to the Creative Cloud allowing you to access them from any device and with any relevant Adobe software.
Pro Creative Cloud Photography subscription includes Lightroom
Lightroom is another image editing software from Adobe that's specifically designed for photo editing and managing of large quantities of digital images.
Pro Mobile companion apps available
There's a free mobile app available for iOS, Android & Windows Phone.
Pro Free and open source
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a powerful rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Supports both low-poly and hi-poly modeling
Pro Regular release schedule
Releases are made every ~3 months.
Pro Sculpting and 3D painting features
Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Has a large community
There's a huge community to help you get started immediately.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very versatile
You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender.
Pro Generative geometry using nodes
Cons
Con Expensive
The standalone version of Photoshop costs $19.99/month, though it can be leased as part of the Creative Cloud Photography bundle that includes Lightroom for $9.99/month.
Con Latest versions of Photoshop are subscription-only
While you can still buy CS6 from 2012 without needing a subscription by contacting Adobe support or the cut-down Photoshop Elements, any full-version version of Photoshop past CS6 requires a subscription.
Con Learning it can take some time
While you can relatively quickly learn how to perform a few basic image editing tasks, understanding Photoshop's ins and outs can be difficult. It's partially due to the sheer amount of functionality that Photoshop packs (and understanding that some of the advanced functionality can take a while to understand on its own), and partially due to it being aimed at professionals with little hand-holding for novice users.
Con Very slow
It needs a very power CPU and GPU and many GBs of RAM and still it is so slow.
Con Stop paying, it vaporises
With Adobes adaptation of the "subscription world" PhotoShop too is available as subscription software only. This means it will never become yours. And if you stop paying, you won't have any PhotoShop any more. Whether you are OK with that or not, it also means that PhotoShop for a large part becomes software for those "who can afford it". Or "push cost to others". Like customers of professionals. Which is also a way to become an "industry standard".
Con Affinity Photo is just as good at a fraciton of the price
Switching from Photoshop to Affinity Photo and it's hard to notice the difference quality of a professional's work. They say that PS is the industry standard, but so very few pros that tried Affinity Photo ever look back.
Con Not good enough to be so expensive
Probably the only big advantage Photoshop has over the other free software is the adjustment layers. But still too expensive for just one feature.
Con Batch editing of images is not straightforward
Photoshop is designed to work extensively on one image at a time and while batch editing support exists, it's not that intuitive to use.
Con Asset management capabilities are lacking
In Photoshop asset management is done through a separate program called Bridge. As Bridge is supposed to be a file management tool for not just Photoshop's files, but for files generated by all of Adobe's applications it covers a breadth of capabilities, but not depth.
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con The physics engine is a bit lagging behind, especially the destruction physics
Con Difficult learning curve
Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve.
Con Not good for Industrial Design because it uses average vertex normals
You can not create a hard surface with a radius continuity degree along a surface using a specific radius value.
Con Vertex normal issues on edges after boolean operations.
After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity.
Con Bad vertex normal after boolean operations
Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers.
Con Does not handle NURBs
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.