PureScript vs Racket
When comparing PureScript vs Racket, the Slant community recommends Racket for most people. In the question“What are the best (productivity-enhancing, well-designed, and concise, rather than just popular or time-tested) programming languages?” Racket is ranked 20th while PureScript is ranked 45th. The most important reason people chose Racket is:
Realm of Racket teaches the big-bang approach for managing world state. It does so by walking the reader through the development of small games. There are few guidebooks that are as useful and entertaining.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Higher kinded types
Has Typeclasses and RankNTypes

Pro High performance FFI code
The Eff monad, which is used for FFI code, optimizes out calls to bind, and supports tail call optimization, resulting in clean, efficient Javascript. The psc compiler also specifically recognizes the ST monad, and transforms scoped variables into mutable Javascript variables, for even more efficient code.
Pro Type safety
Compiling should be your first unit test. A tight type system (static and hopefully strong) will catch many logic errors that are often difficult to spot through debugging. In languages like PureScript, if it compiles, it often runs properly.
Pro Pure functional language
You cannot have side effects, unless a function is explicitly defined as so.
Pro Modules can be compiled to CommonJS
Modules compiled to CommonJS can be included with 'require', making it incredibly simple to call Purescript code from Javascript.
Pro Has row polymorphism and extensible effects
Pro FFI
FFI system is quite good and easy to use. You can import functions curried or not curried. Records and arrays use native JS objects and arrays.
Pro Thorough documentation
The Purescript website has fairly thorough documentation for all of the language's features, and the Purescript blog contains several examples of practical usage.
Pro Awesome web frameworks
Thermite (React)
Halogen (VDOM, similar to ELM)
And hit these up with Signals, Isolated/(Managed?) Components, powerful functions and FFI
Pro Realm of Racket is an excellent entry-level guidebook
Realm of Racket teaches the big-bang approach for managing world state. It does so by walking the reader through the development of small games. There are few guidebooks that are as useful and entertaining.
Pro Racket was designed to teach functional programming from the start
Racket is based on Scheme (LISP Family) and is very similar to Clojure. So there are a ton of (). The reason it is easier to learn is that it is not trying to be "Pure" if there is even such a thing in terms of Functional Programming. The great thing about Racket is it has everything included. You get DrRacket for developing programs. You want to add a picture to your software you can insert pictures. If you want to add libraries just open the package manager. The Syntax is an opinion but it really does feel easier to see what is happening since everything is in brackets)
Racket is a really a Programming Language for making Programming Languages. So there are smaller syntax Racket called Student Racket which makes things easier to pick up.
Pro Free resources to Learn
Includes several free online books and great documentation.
Pro Great RPEL IDEA included Dr. Racket
Pro Active community
Racket has an active community of users/developers that makes it easy to get help when needed.
Pro Syntax fits to functional programming
Although syntax is different from that of mainstream languages, S-expressions are a perfect match to functional programming.
Pro Subtly encourages functional programming
Racket makes it inconvenient to pursue imperative habits while encouraging functional programming by Lisps's syntax. For example, the syntax for defining a function is almost the exact same as defining a variable. In addition, Racket has a strong set of higher-order functions built in to the language.
Pro Easily embeddable
Racket is famously embedded in the game engine underlying Naughty Dog's Uncharted and The Last of Us games, because it proved to be so easy to embed.
Cons
Con Lots of dependencies needed to get started
Purescript is written in Haskell, but meant to be used with Node.js. As a result, to get started , users must install ghc, cabal, node.js, grunt, and bower. Purescript also has its own compiler, and different semantics form Haskell, and so even after installing, there's still some overhead to getting productive with Purescript.
Con Lack of good IDE/tooling support
Con Documentation not updated
Con Ecosystem not stable
Con Restrictive FFI
Functions exported are all curried, and must be called as such from Javascript. The FFI syntax for importing Javascript functions, while slightly simpler and more readable than UHC/Fay's, means that calls to methods on objects must be wrapped to pass the object explicitly as a parameter.
Con Slow compilation
On large project, for example Halogen
