When comparing Spaceflight Simulator vs Out There: Ω Edition, the Slant community recommends Out There: Ω Edition for most people. In the question“What are the best space-themed games for Android?” Out There: Ω Edition is ranked 7th while Spaceflight Simulator is ranked 19th. The most important reason people chose Out There: Ω Edition is:
Out There procedurally generates the game by generating random modular elements on each playthrough, making for a unique experience on every play through.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun and good
Pro A open world game + better accuracy
Impressive that a 2D Game can become a open world game, the accuracy getting to orbit, interplanetary burns and etc. is very similar.
Pro Each playthrough is unique thanks to the procedurally generated levels
Out There procedurally generates the game by generating random modular elements on each playthrough, making for a unique experience on every play through.
Pro Fun turn-based resource management where you are always juggling items on the fly, which requires a lot of quick thinking
Out There features a great mix of turn based strategy with complex resource management. The resource management works by only allowing you so many slots to store needed materials. These materials are collected on and around planets, and vary depending on where you are. So it makes for a situation where you need to carefully manage your inventory in order to have the necessary materials on hand to survive, which is no an easy task.
Pro Beautiful art that shows off tons of polish, making for a gorgeous looking game
The game has beautiful hand drawn graphics as well as a great score with lonely overtones, which creates a fantastic and original feeling atmosphere. This sort of polish in a mobile game is not always the norm, which is why Out There tends to stand out above many other options.
Cons
Con After supporting the developer in the begining, promises for a lifetime access were broken
Back when the developer made this to support his model rocket hobby, I paid for this and emailed and was assured that I've paid for all updates forever and will get them for free.
He was nice and helped when an update made me lose my copy. He saw I paid so he just gave me another by a code.
Now he will not communicate, he removed all his original text of what you get. Many more people were brought on to help build the game, and they seem to have taken all the good things I once had with the developer and made me feel like I am talking to EA. The founders update did not even include me as having paid and no one would address this. I paid and then talked to someone who never got back to me. I paid again and then paid to unlock all the extras and then MORE IAP??? He said this would never happen. He hated them like all of us.
He and the fans of when I first paid made jokes that if EA owned this then you would have to pay for each stage.
Seems this app is moving to an EA way of pushing away users who were the true founders and acting like that never happened.
I will never support this developer again.
Also the people working on the game seem to have a love/hate relationship with the developer. They post his party life and where he puts all the money after he got too big to remember us, who he would listen to and talk with to make this game have a base and good start.
He still has not returned the electrics to the game it had and messed up all the builds that needed them. I now am way more happy with Simple rockets and all from that developer.
Con Uninspiring gameplay
There is an extremely limited number of actions to undertake. Playing it sometimes feels like a grind.
Con The graphics are a power-hog
While the graphics are beautiful, the 3D graphics are a hog and if you're going to be playing this on the go you should probably grab a powerbank if you want to play it for any extended periods of time.
Con Each replay feels very similar
There is a multitude of ways to die in Out There, and being that the game is a roguelike, there will be a lot of restarts. Each and every death brings the player back to the beginning, to do everything over again. This can be frustrating, and a cause for lulls in play at each beginning.