When comparing Guacamelee! Super Turbo Championship Edition vs Chariot, the Slant community recommends Guacamelee! Super Turbo Championship Edition for most people. In the question“What are the best couch multiplayer PC games?” Guacamelee! Super Turbo Championship Edition is ranked 29th while Chariot is ranked 41st. The most important reason people chose Guacamelee! Super Turbo Championship Edition is:
Attacks in Guacamelee are done with combining lots of different attacks into one devastating and fun to execute combo.
Specs
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Pros
Pro Fun fighting combo system
Attacks in Guacamelee are done with combining lots of different attacks into one devastating and fun to execute combo.
Pro Well executed pop-culture references as well as references of other titles
Pop-culture as well as other popular titles within the metroidvania and platformer genres are referenced throughout the game in various situations for comedic effect. And it's done in a very unobtrusive way as to not be annoying.
Pro Local co-op
Guacamelee has local co-op support.
Pro Game progression through new moves
Areas in the game are unlocked by performing moves on obstructive blocks, which allows your move complexity to increase proportionally with game progression.
Pro Gameplay excels with local co-op
While single-player mode is fun the game excels when playing the local co-op mode where 2 players can bicker and squabble over how best to move the chariot across the stage. This co-op mode definitely makes for a great time trying to figure out the puzzles when two people are both trying their own ideas, which can lead to funnily disastrous outcomes.
Pro Unique focus on carrying an item around each level, over traditional platforming
The goal of each stage it to carry around a sarcophagus to an end point. This can is done by using ropes to help pull the sarcophagus around each stage, which requires more thought over a traditional platformer where jumping from platform to platform is the only concern.
Cons
Con Controls on the keyboard don't work that well
The game is clearly designed with a controller in mind. Specifically, a mechanic that allows throwing enemies and various objects uses the analog stick to aim. Aiming using the keyboard is limited to 8 directions and is not sufficiently precise.
Con Subpar combat system
The combat feels clunky in comparison to actual fighting games.
Con Enemies feel out of place with the games momentum
A puzzle platformer at heart, when enemies are thrown into the mix the game becomes quite frenzied, which takes the player out of the zone of just traversing stages to now haphazardly avoiding enemies.