When comparing Dungeons & Dragons: Chronicles of Mystara vs Lords of the Fallen 2014, the Slant community recommends Dungeons & Dragons: Chronicles of Mystara for most people. In the question“What are the best PC RPGs?” Dungeons & Dragons: Chronicles of Mystara is ranked 12th while Lords of the Fallen 2014 is ranked 79th. The most important reason people chose Dungeons & Dragons: Chronicles of Mystara is:
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Not just a normal beat 'em up
Branching paths, item shops with usable inventory, and special player abilities make this game more like an action RPG than a side-scrolling beat 'em up.
Pro Allows for 4-player co-op, just like in the arcades
Dungeons & Dragons: Chronicles of Mystara supports 4-player local and online co-op play, which reflects the old arcade setups that allowed four players to play together.
Pro Widescreen support
Original arcade games of this era were 4:3; it’s nice that the developers included a widescreen mode for modern monitor support.
Pro Challenges and trophies
Challenges and trophies are new additions to the game that extend gameplay by introducing more objectives. They are also a source of pride – and bragging rights – for players who have managed to complete them.
Pro Easier than the Souls series
Lords of the Fallen has been pretty much modeled after the Dark Souls series with gameplay that is very similar. Though with LotF, the gameplay is a bit easier, with enemies not being as excruciatingly as tough.
While the easier gameplay does make Lords of the Fallen more accessible, it is still a difficult game in it's own right.
Pro Highly detailed graphics
Lords Of The Fallen features some very gorgeous graphics, something that really sets it apart from the game it takes its inspiration from.
Pro Arcade like combat
The combat in Lords of the Fallen is a bit arcade like in that it plays like a hack and slash more so than a tense combat parrying game. This makes for an easier to get into game.
Pro Risk/reward loot system
There is a risk reward loot system within Lords of the Fallen in where the player, the further they progress without saving, the better loot they will receive as drops. So depending on when the player wants to save can create a very tense situation when having not saved in over an hour and running low on health. It runs the risk of losing all of the players progress since last saved all for the hope of better items.
Cons
Con Short gameplay
The games last about two hours – quite short by modern standards. However, this is to be expected because they are ports of classic arcade games that were intended to be beaten in a single sitting.
Con Co-op is spotty and limited
There is no way to mix local and online players, so it has to be one or the other. On top of that, the netcode seems poor and disconnects can happen.
Con Frame rate issues and crashing
Lords of the Fallen has suffered from frame rate issues and crashing since it's release. Various patches have been released to address these issues but they still remain to be an issue.
Con Last half of the game can be too easy
In the second half of Lords of the Fallen the player is able to accrue runes that allow for stat boosts, making the game arguably a lot easier that the first half.
Con Flat story
The story in Lords Of The Fallen never really explains much to the player, leaving the player feeling a bit disconnected from the game, not really caring about the characters or their outcome.