When comparing Crypt of the NecroDancer vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the hardest/most difficult games for PS4?” Devil May Cry 4: Special Edition is ranked 15th while Crypt of the NecroDancer is ranked 16th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Unique gameplay
Crypt of the NecroDancer is a dungeon crawler that is also a rhythm game. Your character can move, attack, and use special abilities only to the beat of a level's music. This means you have to split your attention between listening to the music and watching enemy movements. If you miss a beat your character won't do anything, but your enemies still get to move and attack. While the enemies are bound by the same rules as you, they won't ever miss the beat. Fortunately enough, they're always bound to a rhythm, so learning an enemy's rhythm is the key to defeating them. As a result, the gameplay stands out in both the roguelike and rhythm game genre.
Pro Fantastic soundtrack
Crypt of the NecroDancer has one of the best soundtracks you'll hear in a video game, featuring EDM, synthwave, and even heavy metal music. Each song has a unique tempo, rhythm, and feel to it, so you'll never get tired of listening to them.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Extremely hard
The combat in this game has an insanely fast tempo, requiring you to split your attention between the music and the on-screen enemies. Losing focus even for a split-second means you'll probably die, so you'll have to restart the level. At times this will feel really overwhelming, especially if there are many enemies around.
Con Co-op can make the game a lot harder
While Co-op in most games makes a game easier, Crypt of the Necrodancer is the opposite. This boils down to three main reasons.
First, you and your co-op partner have to share money and items. This can lead to two under-equipped characters that struggle with killing enemies and surviving their blows.
Second, there's no splitscreen, meaning your movements need to be in sync with your partners. If you happen to go in the opposite directions, you can get stuck or attract multiple groups of enemies, causing you to get overwhelmed.
Third, you share one beat counter with your co-op partner. So if one if you misses a beat, that's the end of a combo for the both of you. Not keeping up a combo means you'll have less gold and consequently less gear.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.