When comparing Eufloria vs Factorio, the Slant community recommends Factorio for most people. In the question“What are the best games on Linux?” Factorio is ranked 18th while Eufloria is ranked 60th. The most important reason people chose Factorio is:
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Specs
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Pros
Pro Calm and minimalistic
The game has a minimalistic approach towards audio design, visual representation and gameplay mechanics, creating a calm, zen-like state while playing.
Pro Multiple game modes
Eufloria has a three modes. Two of them, "Skirmish Arena" & "Dark Matter" are unlocked after completing the Campaign mode. "Skirmish Arena" has 8 maps to to test your skills against AI, and "Dark Matter" takes certain maps from the Campaign, changes the aesthetic and increases the difficulty.
Pro Endless solutions
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Pro Under active development
The game is still in Alpha which means endless future possibilities.
Pro Massive and infinite procedurally generated world
The playing world is as large as you want to explore, it automatically generates it as you explore more areas.
Pro Cooperative or PvP building
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space.
Pro Charming old school graphics
While not the most technically advanced graphics the look of the game is much like a game from the 90s but seeing it in action when an assembly line starts moving there is an impressiveness to it that suits the game quite well.
Cons
Con Lots of waiting around
Many portions of the game require waiting for events to unfold, even with the inclusion of a fast forward button there will be a lot of waiting.
Con Lacks depth
Con Can become rather repetitive
There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while.
Con Still in Early Access
The game is still in Early Access which means there will be bugs as well as missing features.