When comparing Elder Scrolls Online vs Plants vs Zombies: Garden Warfare, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best online multiplayer Xbox One games?” Elder Scrolls Online is ranked 4th while Plants vs Zombies: Garden Warfare is ranked 7th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
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Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Fun mix of tower defense and third person shooter
The majority of the multiplayer modes (of which there are three) are played out in your average third-person shooter fair. Team deathmatch and an attack and defend mode are those such modes. The third mode is more an interesting combination of third-person shooting and tower-defense. In this mode, you (and up to three friends) are tasked with building and protecting a garden from ever increasing hordes of zombies.
Pro Has local multiplayer splitscreen
PvZ:GW allows for splitscreen local multiplayer for those that wish to play at home with friends or family on one screen.
Pro Solid display as it plays at 1080p and 60fps
The game never stutters, there isn't any lag to speak of. This bodes well for a multiplayer title.
Con Limited splitscreen
Playing locally in splitscreen mode is limited to only one section of the game. The other two multiplayer modes available for online multiplayer do not work.