When comparing Radial-G : Racing Revolved vs Dying Light, the Slant community recommends Dying Light for most people. In the question“What are the best Oculus Rift games?” Dying Light is ranked 11th while Radial-G : Racing Revolved is ranked 25th. The most important reason people chose Dying Light is:
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Specs
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Pros
Pro VR adds an incredible amount of immersion
The game adds excellent immersion in VR mode and even provides a gameplay advantage since it allows peeking around the corner.
Pro Almost no VR sickness
Even with the high speed movement most people don't have issues with motion sickness. Mostly due to the frame of reference that's created by the cockpit, precision controls and level design with intentional ambiguity of what is up and what is down.
Pro 32-player multiplayer
With up to 31 other players on the same track as you, the races can get pretty hectic. Being in the middle of all that really gets you in the zone.
Pro Great soundtrack
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Cons
Con Content can get repetitive
No matter the track being played on, the concept is the same, avoid objects and get the fastest time. This can get boring after a while. If the devs added more, perhaps weapons or a points system that reduced your time or something , the game would be more interesting when playing a few rounds in a row.
Con Multiplayer is completely dead
It is difficult if not impossible to find other players to play against. Unless you have friends with the same game that you can play with, there will be no one in the lobbies to play against randomly.
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.