When comparing Starcraft vs Command & Conquer 3: Tiberium Wars, the Slant community recommends Starcraft for most people. In the question“What are the best LAN party PC games?” Starcraft is ranked 9th while Command & Conquer 3: Tiberium Wars is ranked 56th. The most important reason people chose Starcraft is:
There are three selectable races in the game, Terrans, Protoss and the Zerg. The Terrans being human, while the other two are alien races. What makes the game stand out is that each race feels exceptionally different from one another, each with their own personalities. This makes for a different experience depending on what race has been chosen to play with.
Specs
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Pros
Pro Tons of personality that keeps the story and gameplay interesting and entertaining
There are three selectable races in the game, Terrans, Protoss and the Zerg. The Terrans being human, while the other two are alien races. What makes the game stand out is that each race feels exceptionally different from one another, each with their own personalities. This makes for a different experience depending on what race has been chosen to play with.
Pro Built-in offline LAN support
Being an older game, Starcraft suports offline LAN due to not as many people having internet back when it was released. This is something that many games (including Starcraft 2) regrettably do not feature anymore.
Pro Well balanced race selection keeps the gameplay fair
The game is fairly well balanced, so nobody gets an advantage by choosing a certain race. While each race will have their own unique abilities, the balancing of these abilities allows the game to play even handed, with no real advantage to any race.
Pro This game can be downloaded for free
Blizzard is now offering the original Starcraft (titled Starcraft Anthology) as a free download.
Pro Highly specialized units that are easy to learn but hard to master
This helps keep the game challenging and interesting even at a high level of proficiency.
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Cons
Con Old and outdated
With the original release dating back to 1998, the game is quite old now and its graphics are not on par with current game offerings.
Con Lacks widescreen support
Starcraft is only available in a 4:3 resolution. However, a hack to make it work in widescreen can be found here.
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.