When comparing HyperRogue vs Unexplored, the Slant community recommends Unexplored for most people. In the question“What are the best roguelikes/roguelites on PC?” Unexplored is ranked 39th while HyperRogue is ranked 73rd. The most important reason people chose Unexplored is:
The melee combat in particular uses a lot of different swing / stab / etc. animations that make it very interesting to play. You have to plan out your moves intelligently or you're going to take damage.
Specs
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Pros
Pro Unique geometry
HyperRogue takes place in the hyperbolic plane. The grid of hexagons and heptagons and the straight lines which seem to be parallel diverge and never cross and many more unique and unusual geometric shapes.
Pro Easy to get into
A bit like in chess, the basic mechanics are based purely on movement, so no keys to learn. There are no stats, and most creatures are killed with a single hit -- the same is true for the player, but like in Chess, moves which would immediately lead to being killed are forbidden, so the game is over only when you are checkmated. Advanced parts of the game world include lands based on more complex mechanics, and magical orbs which give temporary special powers.
Pro Many different areas
Many areas based on various themes (R'Lyeh, Desert, Overgrown Forest, Living Cave, Palace, Carribean, etc.)
Pro Turn-based roguelike or local coop roguelite
Can be played both as a turn-based roguelike, and as a roguelite with smooth time. Local coop is available in the roguelite mode.
Pro Interesting combat
The melee combat in particular uses a lot of different swing / stab / etc. animations that make it very interesting to play. You have to plan out your moves intelligently or you're going to take damage.
Pro Challenging and fun puzzles
The puzzles are not too difficult.
Pro Awesome dungeon generation
The dungeons feel different, unique and very solidly made each time.
Pro Real time roguelike
The game strikes a very nice balance between the features of an oldschool turn-based roguelike and a modern action style roguelite. It feels respectful towards the old style while pushing forward in the new style.
Pro Unidentified potions and scrolls
The potions and scrolls are unidentified, meaning you have to either guess what they could be in clutch situations or hoard them until you can start identifying them. It's those clutch moments that make it a pro.
Cons
Con Strange visual choices
One of the selling points of the game is also one of its biggest weaknesses. For some, it's simply headache inducing to look at.
Con Awkward looting system
The looting system just feels really awkward. It doesn't quite work the way you're expect it to.
Con Weird artwork
The artwork just won't appeal to everyone.