Tiled vs 2D Toolkit
When comparing Tiled vs 2D Toolkit, the Slant community recommends 2D Toolkit for most people. In the question“What are the best tilemapping tools for Unity?” 2D Toolkit is ranked 1st while Tiled is ranked 2nd. The most important reason people chose 2D Toolkit is:
The documentation for the toolkit is well written and there are video tutorials as well as an active community.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Multi-platform
Not everyone uses the same operating system and why should they? Tiled supports Windows, Mac, and Linux so you can work in any environment you like. Also with daily builds you get to stay ahead of the curve!
Pro Free and open-source
Using the GPL license means you get to use this software free and are free to make changes to it as you see fit.
Pro Unlimited layers
Sometimes you need 20 layers to make something epic. Tiled lets you create as many layers as you need.
Pro Use shell commands
Setup shell commands within Tiled so you can setup workflows for each of your games.
Pro Supports Orthographic and Isometric tiles
Whether you want a straight on look at your world or a slightly skewed one Tiled has you covered.
Pro Terrains
Setup boarders with your tilesets so making tiles provide the correct connections automatically. This feature will speed up your level creation.
Pro Auto-mapping
One of the coolest things is to create rules so you can automate the mapping process. Want to have certain tiles to always have a collider? Simply make a rule for it and it'll do it automatically. Speed up your mapping process with this feature.
Pro Many engines already have support
A big list of engines already have support for Tiled provided by those in the community. See if the engine you use is already on the list.
Pro Can create colliders and triggers within editor
Tiled makes it easy to setup triggers and colliders with its vector tools or you can set up a tile that’s invisible in your game. Change collider/trigger properties so you can access them within your game.
Pro Tile size and image size do not have to match
Want to import a giant object but don’t want to split it up? Import it and place it the exact size you want it as one object.
Pro Properties
Create properties for your map, layers, tilesets, tiles, and objects. Have the flexibility you need to create the best levels for your game.
Pro Engine agnostic
Tiled provides an easy solution for tile maps for any engine even the custom engine you are now making. This makes Tiled a very versatile tool for 2D games.
Pro Good documentation
The documentation for the toolkit is well written and there are video tutorials as well as an active community.
Pro Includes source code
No need to pay more to get access to the source code.
Pro Pixel-perfect camera
Pixel games in the style of 8 or 16 bit systems need to have each pixel uniform on the screen which 2D Toolkit supports with a camera component.
Pro Add colliders in the atlas editor
Choose from either a box, sphere, or mesh collider that will output as either a 3D or 2D collider in Unity.
Pro Create different resolutions of atlas
2D Toolkit allows for different sizes of atlas from 1x, 2x, or 4x which can be changed depending on platform resolution.
Pro Built to work inside Unity
2D Toolkit is an editor extension so users don’t have to leave the Unity engine for tile mapping.
Pro Create Atlases within the tool
Create sprite sheets for tiles to save draw calls and to keep tilesets organized.
Pro Supports the Tiled TMX Format
Create tilemaps in Tiled and implement with 2D Toolkit.
Cons
Con Must implement .tmx if your engine doesn’t support Tiled.
It’s not a huge deal but you do need to implement Tiled into your engine if you don’t have it. Don't be lazy just follow this guideline to get your game running. Must implement .tmx if your engine doesn’t support Tiled.
Con Doesn't integrate with Unity's Sprite system
2D Toolkit provides a completely proprietary sprite implementation. Though it can be used alongside Unity's 2D systems, the two are completely separate and require different code to utilize.