When comparing Injustice: Gods Among Us Ultimate Edition vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Injustice: Gods Among Us Ultimate Edition is ranked 112nd. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Interactive stages make the fights more dynamic
Most of the characters have some way to interact with environment and use it for battle. Superman can lift a car and throw it at his opponent and Batman can attach a bomb and explode it. This gives more variation in attack patterns, keeping you and your opponent guessing.
Additionally, you won't always end a fight in the stage where you started. This is because using a power move near the edge of a stage will cause you to transition to another stage. When transitioning you'll see a cut-scene and end up in a new stage. One such area is the Batcave where there's the upper and lower level. You can either throw your opponent down to the lower level or pound them into the elevator and ascend to the upper level.
Pro Fantastic audio
From the sweeping orchestral score to the outlandish sound effects to the superb voice acting the game really shows polish in the audio department, which really helps with the immersion of the game and the world it is trying to portray.
Pro Great fun for DC fans
The game has 30 characters from the DC universe. This includes fan favorites such as Batman, Superman, Flash, and Green Lantern.
All the characters have decent story arcs, fitting well into the "Superman going rogue" storyline. The character interactions before battles provide additional exposition. It's especially fun hearing Joker mock Batman. Or seeing Lex Luthor meet a different kind of Superman.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Single player has low replayability
Like many fighting games the single player components are a bit thin and wear out fast. Once each character story has been beaten there is little reason to revisit the game other than for multiplayer.
Con Poor character animations
For the most part this is a slick looking game, but there are times when the animations break immersion. The movements of almost all characters are very stiff and at times they even look like inanimate objects. This is especially noticeable during some of the super abilities such as the Batmobile. The character on the receiving end would just stand there and stiffly turn their head towards it.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.