When comparing Mass Effect 2 vs Middle-earth: Shadow of War, the Slant community recommends Mass Effect 2 for most people. In the question“What are the best singleplayer games on Steam?” Mass Effect 2 is ranked 15th while Middle-earth: Shadow of War is ranked 93rd. The most important reason people chose Mass Effect 2 is:
Mass Effect 2 has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. You have about ten squadmates to choose from, not including DLC characters. They all have backstories and traits that are believable and natural. Their personalities shine through the most during their optional loyalty missions where you help them complete certain personal tasks separate from the main story. One of your human squadmates, Miranda, is cold and intimidating at first, since she distrusts you for her own reasons. Her loyalty mission is unexpectedly emotional, showing Miranda as more flawed and caring than she lets on. There's also Garrus, one of your returning squadmates from the first Mass Effect. He's a turian that looks somewhat bird-like in design, but his easygoing personality is very cool, making him feel relatable and reliable. His loyalty mission shows his darker side as you help him tie up loose ends from his past. Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Memorable cast of authentic characters
Mass Effect 2 has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. You have about ten squadmates to choose from, not including DLC characters. They all have backstories and traits that are believable and natural. Their personalities shine through the most during their optional loyalty missions where you help them complete certain personal tasks separate from the main story.
One of your human squadmates, Miranda, is cold and intimidating at first, since she distrusts you for her own reasons. Her loyalty mission is unexpectedly emotional, showing Miranda as more flawed and caring than she lets on. There's also Garrus, one of your returning squadmates from the first Mass Effect. He's a turian that looks somewhat bird-like in design, but his easygoing personality is very cool, making him feel relatable and reliable. His loyalty mission shows his darker side as you help him tie up loose ends from his past.
Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters.
Pro Your choices have true consequences on the story
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. In Mass Effect 2, you get to choose between options like keeping or destroying inhumane scientific research that could help an entire galactic race, or exposing the dark truth about a squadmates' family for the greater good or keeping it hidden. Who you bring along for the final mission and how you lead your team has a huge impact on the ending. Each of your decisions, big and small, carry over into Mass Effect 3, opening things up for many different playthroughs to see how things turn out with other choices.
Pro Improved third-person shooting combat from the first game
The combat in Mass Effect 2 is much better than its predecessor in every way possible. You can enter cover and vault over it whenever you want this time around instead of your body magnetically sticking to whichever surface you stand next to. Guns use expendable thermal clips, which are like bullet clips, meaning you're no longer held back by your weapons overheating if you fire them too much. They also feel more satisfying to shoot with a real kick to them, especially the meatier shotguns and sniper rifles. Your squadmates are smarter this time around, like how you can order them to use their own abilities to chain them with yours for cool bonuses like melting armor with fire powers. The combat is actually fun in Mass Effect 2 and stands on its own next to the great story and characters.
Pro You can customize your protagonist Commander Shepard
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most.
Pro Good romance subplots
The romance subplots in Mass Effect 2 are great. Playing as male Shepard, you can romance most of your female squadmates, while female Shepard can romance most of the male squadmates. If you romanced someone in the first Mass Effect, then that story continues here in Mass Effect 2. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game rewards you with a romantic scene near the end of the story. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Levels are very linear
Mass Effect 2's levels are more like winding corridors with the occasional wide open space here and there. You always have a clear sense of where to go next, but there isn't much room for exploration. It's also obvious when enemies are about to show up, since you'll come to a place with a bunch of chest-high walls conveniently spread around the area for you to take cover behind. It's unimaginative, making missions feel like you're only going from point A to B.
Con The main enemies, the Collectors, feel misplaced in the trilogy
The Mass Effect trilogy's story is about stopping the Reapers -- ancient, unknowable beings who destroy all life -- but this gets interrupted in Mass Effect 2 by the Collectors who are more like minions of the Reapers. The Collectors are dangerous because they harvest humans, though this is not as important as the Reapers who seek to end all life in the galaxy in Mass Effect 3. It would have made sense for Mass Effect 2 to focus on the Reapers instead of the Collectors, since they're more of a secondary problem.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.