When comparing Mass Effect 3 vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best single player games on Xbox One?” Middle-earth: Shadow of War is ranked 21st while Mass Effect 3 is ranked 48th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Memorable cast of authentic characters
Mass Effect 3 has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. They all have backstories and traits that are believable and natural. Their personalities shine through the most during story missions that are relevant to their own personal arcs, where you get to help them reach their longtime goals.
Your engineer squadmate, Tali, returns in Mass Effect 3 to join your team. She's a quarian: an alien species forced to wear full-body suits to survive environments other than their home planet. During missions with Tali, you help her reclaim her home planet from dangerous robotic enemies called the geth. This once-impossible goal of hers culminates into an emotional conclusion that changes depending on what you decide.
Another returning character is Liara, your asari scientist teammate who offers helpful advice for your missions. She's more certain of herself in Mass Effect 3, having grown out of her shell and matured from her shy, socially awkward traits in the first game. You also get to see a finale with what happens with Liara's home planet, along with all the ways this affects her character for better or for worse.
Getting to know everyone through dialogue, squad banter, and story moments is great on its own, but seeing how they've all grown and changed across the trilogy is a truly unique experience.
Pro Great third-person shooting combat and gun variety
The combat in Mass Effect 3 feels great to play. Taking out groups of enemies is fun because of all the ways you can change up your gameplay. There are lots of different loadouts to choose from and ways to customize your build with components, such as having an assault rifle that tears through armor, or adding elemental effects like ice to your shotgun to freeze enemies in place. Customizing your sniper rifle just right, for example, to decapitate an enemy from as far away as possible is very satisfying. Combat here is the best it's ever been in the trilogy, improving a lot over the clunky and unresponsive mechanics from the first game.
Pro Your choices have true consequences on the story
Your choices have direct consequences on how the story plays out. If you carried over your save files from Mass Effect and Mass Effect 2, then you get to see how each of your decisions impact the finale here in Mass Effect 3.
Even if you haven't played the first two games, the choices in this game are still impressive because their large scale and high stakes. It's up to you to choose between groups of your comrades who oppose each other, to stop or to encourage your longtime team members to sacrifice themselves for a good cause, and to decide the fates of entire galactic species, Your choices truly matter and manage to leave long-lasting emotional impacts, encouraging you to play the game again to see what happens with different outcomes.
Pro You can customize your protagonist Commander Shepard
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most.
Pro Good romance subplots
The romance subplots in Mass Effect 3 are very well-done. If you romanced someone in the first Mass Effect and/or in Mass Effect 2, then those stories continue here in Mass Effect 3. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game -- or perhaps the whole trilogy -- rewards you with a romantic scene near the end of the story. There are also more scenes that you get with them right before the final battle and in some of the game's DLC that are really special and memorable. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con The ending is unsatisfying and lacks closure
Even with the free Extended Cut DLC that expands on the ending, Mass Effect 3's conclusion still falls short of expectations. Commander Shepard and his/her squad are denied a satisfying ending no matter which path you choose. For a series that features such incredible characters, it really stings that you don't get to see everyone have a proper farewell.
Con The human villains are poorly-written
Mass Effect 3's human villains are more of a joke than anything. Their motivations don't always make sense and they only seem to keep getting in your way for the sake of drama. This is most annoying during scripted story moments where they're suddenly able to overpower you and your team for no real reason. The game's story would have been better off without these certain villains altogether.
Con Story leans too heavily on an unimaginative plot device
It's disappointing that the big finale to defeat the all-powerful Reapers relies on a plot device. This MacGuffin-like device is boring and feels way too convenient, like the writers ran out of better ideas. It's not all that creative and feels anti-climactic, mostly because it comes out of nowhere in Mass Effect 3 with no mention of it whatsoever in the first two games.
Con Horde mode multiplayer can quickly get stale
The multiplayer in Mass Effect 3 is a lot of fun at first, but this doesn't last for long. You play with a team of up to three other players against AI of the different enemy factions from single player. Even though you get to unlock lots of unique characters and weapons, it's the same type of horde mode gameplay over and over. You may find yourself getting bored of the ten waves of enemies after a while.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.