When comparing Resident Evil HD Remaster vs Devil May Cry 4: Special Edition, the Slant community recommends Resident Evil HD Remaster for most people. In the question“What are the best games that were remade/remastered on PS4?” Resident Evil HD Remaster is ranked 10th while Devil May Cry 4: Special Edition is ranked 15th. The most important reason people chose Resident Evil HD Remaster is:
The developers have done a great job of balancing difficulty of the puzzles. You'll still have to look for clues, reading through documents and examining objects, but it won't ever feel daunting. It won't feel too easy either, giving you a sense of accomplishment when you open that secret passage or locked door.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro The puzzles feel just right
The developers have done a great job of balancing difficulty of the puzzles. You'll still have to look for clues, reading through documents and examining objects, but it won't ever feel daunting. It won't feel too easy either, giving you a sense of accomplishment when you open that secret passage or locked door.
Pro Immersive exploration
The entire game is set in a massive mansion and its surrounding area. It's very quiet, spacious, and has many locked doors that will pique your interest. You'll gradually unlock more of the mansion, slowly uncovering its mysteries. This includes hidden passages, secret laboratories, and rotting cellars, hiding many dark secrets. You're never quite sure what to expect next, but that's what it keeps it fresh and exciting throughout the entire game.
Pro Fixed camera angles create a cinematic experience
Resident Evil HD skillfuly balances visibility and tension with fixed camera angles. It can be the view from behind a fence as your character passes it by, giving you a sense of looming danger. It can be an upwards angle on a giant statue, making it seem more imposing. Or it can be the zoomed out view of a great hall to make the scale all the more impressive. Many details like this make Resident Evil HD more visually pleasing and atmospheric than most modern games.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Combat feels awkward at times
In various areas you won't be able to see the enemies on-screen because of the fixed camera angles. This might make combat somewhat unpleasant since you won't be sure if you're hitting the enemy or how far they are. The auto-aim function helps with that by pointing your character towards them, but you won't stay locked on, so you'll have to constantly readjust your aim.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.