When comparing Command & Conquer: Red Alert 3 vs Factorio, the Slant community recommends Factorio for most people. In the question“What are the best LAN party PC games?” Factorio is ranked 11th while Command & Conquer: Red Alert 3 is ranked 63rd. The most important reason people chose Factorio is:
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Specs
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Pros
Pro Good graphics and colorful visuals
Pro Fun campaigns for all three factions
There are three factions that the player can choose to play as (Allies, the Soviet Union, and the Empire of the Rising Sun), each with their own story which makes for plenty of gameplay and a different experience each.
Pro Has a co-op campaign
The main campaign was designed with co-op in mind which means you and a friend can play through the main story together.
Pro Long-lasting skirmish single player
Pro I still play this game due to the fun side game.
Pro Endless solutions
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Pro Under active development
The game is still in Alpha which means endless future possibilities.
Pro Massive and infinite procedurally generated world
The playing world is as large as you want to explore, it automatically generates it as you explore more areas.
Pro Cooperative or PvP building
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space.
Pro Charming old school graphics
While not the most technically advanced graphics the look of the game is much like a game from the 90s but seeing it in action when an assembly line starts moving there is an impressiveness to it that suits the game quite well.
Cons
Con Game is FPS locked
Framerate locked to the engine at 30 FPS.
Con Occasional pathfinding issues complicate unit placement
Due to slight issues with pathfinding, player units can become stuck at certain parts of the map, causing frustrating situations when those units are needed to be in a particular placement but were unable to do so.
Con AI opponents possess few strategies allowing it to be easily manipulated
Command & Conquer: Red Alert 3's AI reuses a limited selection of strategies, which therein allows the player to identify what actions the AI will most likely be performing next. With this knowledge of what the enemy AI will be doing, skirmish matches and campaign missions will be easily beaten, providing little to no challenge for experienced players.
Con Can become rather repetitive
There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while.
Con Still in Early Access
The game is still in Early Access which means there will be bugs as well as missing features.