When comparing 7 Days to Die vs Rise of the Tomb Raider, the Slant community recommends 7 Days to Die for most people. In the question“What are the best singleplayer games on Steam?” 7 Days to Die is ranked 28th while Rise of the Tomb Raider is ranked 36th. The most important reason people chose 7 Days to Die is:
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options. But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
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Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro PC is best looking version
Luckily the port has been done well and is not dumbed down for consoles as the graphics (for those that have the proper hardware) look really good and are quite a step up from consoles overall.
Pro Puzzles often use the whole stage
The puzzles in the game (though there are less of them over previous titles) often use the whole stage as one big interactive puzzle. Often Lara will have to traverse high and low in a stage in order to unlock hidden areas or just to advance to the next large set piece. As the game progresses the player can unlock new abilities that will also allow going back to solve yet unsolved puzzles. Things like being able to reach new heights through new climbing abilities will give access to areas that have items that can be interacted with, such as breaking an ice barrier or using some hidden away pulley system, which in turn could reveal a new area or item.
Pro Jaw dropping graphics
While the first game in the reboot was phenominal in the graphics department, Rise of the Tomb Raider takes a step beyond that with some of the best graphics in a game out there currently. Simple things like the snow moving as you step into it or how Lara's hair moves in the wind add polish that many games do not bother with. The character models and animations are also phenomenal, creating a movie like experience all their own as every move in the game is convincingly real.
Pro Tons to explore
Each level is large and almost open world like, so there is quite a lot to see and do in each. The player can be rewarded for exploring as there may be hidden items or weapons all around, as well as good views. With so much to see and collect, there is no real reason to not take ones time to explore everything each level has to offer as it will often pay off.
Pro Replayability through unlockables
Once a level is competed, the player can go back to then try to complete unfinished or new objectives, many of which will unlock new outfits or other items. This incentivizes the player to play again and again for those that want to find every item that can be found and complete each and every objective, some of which that can be quite tough.
Pro Built weapons add to the complexity of gunplay
The player can now build their own weapons such as nail bombs or special ammo. This greatly expands on the type of weapons that can be used during a gunfight (of which there are many), which allows the user to change up their styles of attack in the game.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Uneven difficulty spikes late game
During the later half of the game there will be some firefights that will seem a bit difficult and unbalanced, while not something impossible to beat, they may cause some frustration.
Con Focuses on action over puzzle solving
The original games in the series ha many puzzle solving elements, sadly they are less of a focus in the reboots as the game now focuses more on action such as constant firefights with enemies. it would have been nice to see more puzzles in the game overall.
Con Overused and overly familiar plot
The gist of the plot is that Lara is searching for the key to eternal life. This plot has been used in the third Indiana Jones movie as well as Uncharted's third game. Being that this game resembles both of those franchises it does seem a bit lazy to see such a similar plot being used. While the story does contain its own original characters and surrounding plots, the main plot point still seems way too similar for such a high profile franchise.
Con Very linear
Much of the game pushes the player into only one direction, forward, but often forward has some trap to fall into or a skill that has to be used otherwise you can not progress. It does lend well to the design of being a large scale interactive movie, but for those that like a bit of free roaming and multiple ways to solve a problem will be left really wanting.
Con Stealth seems pointless
While there are stealth takedowns in the game and many areas allow for stealth, there is no real incentive to be stealthy while traversing each level as Lara is a very competent fighter, which is now expanded upon by weapons that can be built. So yes you can accomplish many section with stealth, there is nothing pushing the player in the game to do so as there is never a point where Lara will be out manned or out gunned.
Con Flakey keyboard and mouse controls
It is recommended to play the game with a controller as there are some instances of poor keyboard controls where the character will not go exactly where she is being directed to go. This can cause issue with completing tasks as well as just frustrate overall.