When comparing 7 Days to Die vs DOOM, the Slant community recommends 7 Days to Die for most people. In the question“What are the best singleplayer games on Steam?” 7 Days to Die is ranked 28th while DOOM is ranked 40th. The most important reason people chose 7 Days to Die is:
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options. But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
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Pro Constant sense of vulnerability, which keeps the player alert and on edge the whole time
As the player makes progress in the game by interacting with the environment, killing zombies or building things, they are rewarded with skill points that can be used to unlock new skills such as combat strength, higher stamina or new crafting options.
But even though the skill system can seemingly make the game easier, the severity and size of the zombie hordes will keep increasing with the time spent in game and the progress made by the player, keeping them on the edge and making them feel a constant pressure that an attack may come at any time and that they should be prepared.
Pro Robust crafting system that allows the players imagination to run wild with possibilities
Create everything from a chainsaw to various guns to defenses for your fort - the crafting system lists what you can make with the materials you currently have in the player's inventory.
Pro Unique combination of voxel and polygon models, which makes for pretty fun physics
The game is a mix between a voxel world and full polygon models for buildings, making for a versatile survival based world that brings exploration and creation to the zombie survival genre.
Structural integrity is a real thing in 7 Days To Die. That means there cannot be unsupported floating blocks. The player can set up traps to take out hordes of zombies with a falling building.
Weapons will break and crumble but can also be forged to be awesome, and food will spoil so the player must cook and maintain supplies.
Pro Single, co-op, and multiplayer gameplay modes gives plenty of choice as to how one would like to tackle the game
Three different play modes including solo, with friends, or competitively over the internet gives a lot of choice as to how someone would like to play the game. Be it with friends or solo, the options are there.
Pro Randomly generated open worlds makes for a ton of replayability, as each playthrough is never the same
Recently added in the Alpha 9 release, randomly generated worlds allow the player a new play experience every time they open up the game. This means every server will have a different dynamic based on their layout of the world.
Pro What you build is not only for creativity, but also for gameplay purposes
In 7DTD players don't build their homes only as bases or places to sleep in, or build cool looking things just for the fun of it and to test their skills.
Every 7 days, a large horde of zombies will attack the player wherever he or she is, trying to destroy them and what stands in the way of the player and the horde. This is why the player needs to think about how to build traps that will help them kill a lot of zombies and how to make a strong enough house that will not be destroyed easily.
Pro Thoughtful and communicative developers allows for a stable community that keeps growing
Even though this is not directly related with the gameplay, it's still important especially for indie and early-access games. The developers behind 7DTD have always been communicative and have heard what the community had to say time and time again, releasing patches with bug fixes and new features in a timely manner.
Pro Creative mode gives the player a section to just trial things out in, for fun
The game allows players to make custom maps without zombies attacking to set up scenarios or make player made game types.
Pro Fully moddable
(WIP) The game should eventually be fully moddable.
Pro Low system requirements means just about anyone should be able to run the game
Everything is smooth and perfectly executed. Runs great on any machine, low requirements. This way anyone can run the game without worry of needing an expensive machine.
Pro Powerful and customizable weapon selections
You start the game with a pistol, but almost immediately start getting new weapons such as the shotgun. During the gameplay new modifications will be unlocked for each weapon, which allows for a good set of customizability in order to fit with ones playstyle. Each weapon has two different mods that can be unlocked, each with their own upgrades. These are unlocked through combat kills, the more cool kills you make, the more upgrades you earn. Once all the upgrades are earned for a modification there will be a challenge that gets unlocked, once this challenge is completed another skill is unlocked that tends to be even more powerful that the others. Overall this give incentive to progress in the game in order to unlock newer and newer features for the gunplay in the game.
Pro Refreshing single purpose gameplay
There is no character development, this is a single purpose game that makes itself very clear from the outset. You are in this game to do one thing, kill demons, sometimes in the most gruesome ways possible. The game is very unapologetic about this, which is refreshing in a time when many games focus on story and play out like an interactive movie. This is much more a throwback to simpler times, run and gun, and it can be quite fun.
Pro Fantastic level design
The maps in the game are designed quite well with labyrinth aspects being used quite a bit. Many areas have different vertical levels that will tie in at some point to other areas in the stage, which makes traversing them a quest in exploration. This makes for a great way to hide objects, which you will need to search out as well as provides plenty of places for demons to hide. Overall the level design is well thought out and will allow those that love exploration to have plenty to do and see.
Pro Fast-paced, arena-style combat
The game has no cover-system and instead asks the player to react quickly to incoming threats. This is done through strafing, quick movements and quick thinking. By being able to dodge and jump the player needs to rely on very quick reflexes in order to succeed in the game, thankfully the game allows this to be done easily due to how nimble and mobile the character can be. This is very similar to Quake and Unreal Tournament styles of play.
There is melee combat as well as gunplay. The melee has very gruesome and fun effects when using them, there is also a way to regain health through melee, so it will need to be used at times. The gunplay is also very solid and provides a good amount of guns to use, each with their own look and feel.
Pro Fun hidden secrets
Pro Old school style mutliplayer
There is no regenerating health in the multiplayer mode, users will have to rely on health and armor pickups, which are placed strategically in each map. This means each map has a certain flow in order to collect those items, much like how shooters were designed years ago. This gives an old school feel to the multiplayer and should appeal to those that miss this type of play.
Pro Longevity thanks to a level editor
There is a level editor included in the game meaning anyone can design their own levels. What is even better is that these levels can be shared online. This way there will be an endless amount of levels to play, making for a lot of longevity of play for those interested.
Pro Intuitive health system
The player can regain health in two ways, one by finding health packs scattered around the level and two by killing enemies. The latter is a great way to stay in the action as there is no real need to stop and search for health as long as you are continually killing enemies (which should be no problem).
Pro Superb graphics that run quite well
The graphics in the game look extremely good, with plenty of particle effects and great lighting. Demons as well as bosses are animated with gusto and definitely put some fear in the player. What is even better is that the game was programmed well as it runs without any problems on a wide array of systems. Players should have no problem holding a steady 60fps as long as their graphics settings are set appropriately for their gear.
Con Really laggy even on high end PCs
Can only get 20 fps on high settings, even on an PC with GTX 960 and Intel i5-4690k.
Con People who dislike Minecraft will dislike this game
If you like Minecraft, you might like this game, a lot actually. But if you HATE Minecraft, you'll quickly realize this game is basically Minecraft with better graphics. It just downright sucks.
Con Currently in Early Access
While the game is currently selling for $24.99, it isn't actually finished yet, so there will be bugs. Be sure to adjust your expectations accordingly before making the investment.
Con Crafting system is constantly getting dumbed down
Even though 7D2D is supposed to be a hard survival game (and most of the time it is), the crafting system is getting constantly dumbed down with new releases.
For example, previously you had sticks, planks, and logs. Sticks could not be used to build huge wood log walls or frames. While now there's no more different kinds of wood and you simply punch a bush to get some wood.
Con Randomly generated open worlds has no generation options
Randomly gen has no option to customize how it is generated (like in minecraft for example) and could make it quite problematic if you want to have a good map, as there is no way to know how good or bad the map will be. Random gen also make unrealistic hills and road that almost go up/down vertically with vehicle spawning in such way they seems to be floating.
Con Design may not appeal to everyone
Doom is focused on being an arena shooter at heart for single player and with multiplayer levels being designed without generating health but health pick ups, this is a game that harkens back to older shooters. Many players have moved beyond these gameplay styles and may not enjoy the old school feel of the game.
Con The gore might not be for everyone
Many kill animations, particularly melee kill animations, are quite brutal. Some may find that level of graphic violence off-putting.
Con Enemy design can get stale
While this is a game designed around throwing mobs of enemies at the player, it would have been nice to see more variation in enemy design for these mobs. There are many transformed human workers scattered throughout, which can get stale after hours of play.