When comparing uScript + Unity3D vs raylib, the Slant community recommends raylib for most people. In the question“What are the best 2D game engines?” raylib is ranked 36th while uScript + Unity3D is ranked 97th. The most important reason people chose raylib is:
Very good for begginers who are looking for game FRAMEWORKS.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Automatically generates nodes for third-party script assets
uScript's nodes are a visual representation of actual code blocks, and it takes advantage of C#'s reflection capabilities to automatically create nodes for any scripts it finds in your project, regardless of the source. This makes it inherently compatible with pretty much everything.
Custom nodes can also be created by hand, for cases where the automatically created ones contain more elements than they actually need.
Pro Versatile flow diagram script model
Modeled after UDK's Kismet (the predecessor to UE4's Blueprint), uScript's scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Generates C# source code
Nodes are translated directly to C# files in your project. This is great for learning to code, and also for advanced users who can use uScript for fast prototyping and then further optimize the scripts if necessary.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con Not that easy to use
It's a lot more complicated compared to something like Playmaker. Same tasks take a lot more time.
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.