When comparing Battle for Wesnoth vs Sproggiwood, the Slant community recommends Battle for Wesnoth for most people. In the question“What are the best RPG games with grid-based movement?” Battle for Wesnoth is ranked 1st while Sproggiwood is ranked 5th. The most important reason people chose Battle for Wesnoth is:
Easily one of the most beautiful FOSS TBS games around.
Specs
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Pros
Pro Great graphics
Easily one of the most beautiful FOSS TBS games around.
Pro Endless replayability
A large assortment of maps, classes, units and campaigns. Community addons available ingame for download, as well as a random map generator.
Pro The strategy for individual campaigns really forces you to think through available strengths and weaknesses, especially given the hex-based terrain
Pro Well established
BfW has been around since 2003 and is a firm favourite within the FOSS community.
Pro Active development
BfW gets updated frequently.
Pro Multilingual
Dozens of languages available to choose from.
Pro Single-player and multi-player
Battle it out against the game's advanced bots or go the online/hotseat route.
Pro Unique play style
The unique combination of LoC, hex-based map, terrain defence and movement, and map type, with damage types and resistances varying between units, gives a refreshingly unique play style.
Pro Immersing storyline
BfW comes with an entire lore which adds depth and variety to the playing experience.
Pro Even portable
Has a portable version
Pro Hotseat mode
Great to play with friends
Pro Consistent storyline
Pro PC perfect port that actually holds up 1:1 to its PC counterpart
The Android version of the game is a PC perfect port where in there have been zero changes to the gameplay or content. This is a full PC title on mobile.
Pro Can be easily played offline thanks to no need for an internet connection once the game is installed
For those that like their games to work when there is no internet connection Spoggiwood is a good choice as it requires zero internet connection.
Pro Good class choices that mixes up the strategy of the game quite well
There are six different available classes in the game, making for a different experience when each one is used due to their different skill sets.
Pro Controller support
Pro Fully supports all aspect ratios, so no worry about if the game fits your devices screen in full
Some games do not fully adapt to the wide range of aspect ratios available on Android devices (the 4:3 screen on the Nexus 9 being a standout with this issue) which leads to letterboxing of some kind. Sproggiwood does not have this issue as it support all aspect ratios.
Cons
Con Dated and boring game mechanics
Over simplistic and repetitive.
Con Doesn't explain game mechanics well
Battle mechanics, job changes when leveling up, and traits/skills are not explained outright. However, there is in-game help which you can refer to.
Con No simultaneous multiplayer mode
This limits player counts, map sizes and a really simultaneous mode is the only truly acceptable mode for a modern turn-based multiplayer game. Should have been part of the game years ago. Maybe the engine is not suitable for it.
Con Non well documented Add-ons
I'm currently stuck on 'The Chosen Glade' stage of the Rebirth in Nature add-on, with a lot of essence(s) and souls to convert to points for upgrades; should I find the way out of there for Aucrin of course.
Con Takes too much CPU/RAM resources
Too much does not mean you can't run it with a decen computer, but still, it's way too heavy for the result. Hint: using maps of vectors of strings is a bad idea.
Con Micro management
Con No immersive mode
There is no immersive mode in the game which means the navigation bar will show taking up screen real estate on devices that do not have hardware navigation buttons.
Con Some may consider it expensive
Sproggiwood is priced at $10, which some may consider a high price point for mobile, though the game is a full PC title and priced $5 under the PC cost. A demo would have been a good option to try the game out, but sadly there is none available.