When comparing Dungeon Hunter 4 vs Grand Theft Auto: San Andreas, the Slant community recommends Grand Theft Auto: San Andreas for most people. In the question“What are the best Android games with MOGA controller support?” Grand Theft Auto: San Andreas is ranked 3rd while Dungeon Hunter 4 is ranked 12th. The most important reason people chose Grand Theft Auto: San Andreas is:
There are 3 huge cities to explore Los Santos, San Fierro and Las Venturas each loosely modeled after certain real-world cities. There's a selection of vehicles, minigames and weird one-off events to find and take part in.
Specs
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Pros
Pro Local co-op through Wi-Fi
Dungeon Hunter 4 can be played over a local Wi-Fi network in co-op play.
Pro Nice graphics
Like most Gameloft games the in game graphics and cutscenes are done very well. Some may say, "console quality" graphics.
Pro Fast paced combat that does not lag
Combat generally feels fluid, even with multiple players and enemies on the screen. Something of an achievement for such a graphically demanding game.
Pro Four classes to play with
There are four available classes for the user to choose from that each have their own distinctive gameplay. During play, melee fighters use a dedicated on screen button to perform strikes where ranged fighters have a dual stick control much like a twin stick shooter.
Pro MOGA controller support
Dungeon Hunter 4 features MOGA controller support.
Pro SHIELD games support
Dungeon Hunter 4 features SHIELD games support.
Pro Huge open world
There are 3 huge cities to explore Los Santos, San Fierro and Las Venturas each loosely modeled after certain real-world cities. There's a selection of vehicles, minigames and weird one-off events to find and take part in.
Pro Hours of gameplay
It takes days just to finish the story missions, not to mention side missions, one-off encounters and just plain goofing off.
Pro MOGA controller support
GTA: SA has built in MOGA controller support.
Cons
Con Poor auto save feature
By only saving at odd times Dungeon Hunter 4 leaves room for loss of data.
Con Hobbled gameplay to force purchase of in app purchases
By limiting the amount of potions the player is able to use and forcing an excruciatingly slow replenish time Dungeon hunter 4 has broken the core gameplay in order to force users into spending real money just to fend off these false limitations, which no matter how many times one pays will always come back. It is a never ending cycle of payment just to be able to play the game in any acceptable manner.
Con The control scheme does not translate well to touch interfaces
For a game that was originally designed to be played with 14 physical buttons it can be difficult to translate that to a touch screen interface. Sadly that show when trying to play on a tablet or phone.