When comparing Godus vs TinyKeep, the Slant community recommends TinyKeep for most people. In the question“What are the best Android tablet games?” TinyKeep is ranked 58th while Godus is ranked 78th. The most important reason people chose TinyKeep is:
Each level is randomly generated, allowing each play to feel fresh and different from any other. There is no telling how each floor will be laid out, which makes for a game with limitless replayability.
Specs
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Pros
Pro The player always feels powerful enough to reach the next area
There is a progression of player powers in Godus, but they feel very natural. For example, the player starts with the ability to sculpt one level of terrain at a time. After the player reaches a certain point, they unlock the ability to sculpt three levels of terrain at once. These powers are introduced in a way that makes them easy to grasp but never leaves the player feeling like they don’t have the tools needed to advance.
Pro Varied gameplay
Godus features a couple different types of gameplay, which helps to prevent the game from feeling stale. There’s the main aspect of sculpting the land to allow the player’s followers to expand. Then the player can send some of their followers on mini-game-style voyages to advance their powers. Finally, hidden throughout the world are chests which requires the player to use their sculpting powers to find and help the player become more powerful.
Pro Controls are easy to understand
Godus does a good job of explaining how the player can interact with the world. The player can easily predict the effects of their actions, which allows for very easy to understand gameplay.
Pro Randomly generated levels allows the game to always stay fresh and new
Each level is randomly generated, allowing each play to feel fresh and different from any other. There is no telling how each floor will be laid out, which makes for a game with limitless replayability.
Pro Immersive mode suppot allows the game to play in full screen, hiding the software navigation and notification bars
TinyKeep has support for immersive mode on Android 4.4+. This allows the game to be played in the entire screen on devices that uses navigation software buttons.
Pro Good controller support that makes for more tactical control of the game
TinyKeep has controller support for SHIELD devices as well as any HID controller, which is great for those that would prefer to play the game with a controller over using a touch screen.
Pro Being SHIELD compatible and Tegra optimized allows for a more graphicly intensive experience over the majority of games found on Android
Tiny Keep works with all SHIELD devices as well as other Tegra devices such as the Nexus 9. This allows for a more graphically intensive game, due to taking advantage of the Tegra GPUs.
Pro Different endings and Game+ mode give plenty incentive to play the game for a long time
There are 3 different endings to the game, which gives a good bit of incentive to replay numerous times in order to see them all as well as a Game+ mode that makes the game even more difficult.
Pro Fun mechanic where the environment can be used against enemies
Parts of the environment in the game can be used against ones enemies, such as spike floor traps, turned over fire pits or even captive NPCs. Utilizing these objects or NPCs adds an extra set of tools to aid in the players fight to reach the end of each level.
Cons
Con Not complete
Godus has been in early access since 2013, and still does not have an official release date. Many early players claim that Godus has been abandoned by the developers, and nothing has been publicly released since early 2015. Some of the initially promised features, such as realistic AI for the player’s followers to make the world seem alive, are still not available in the game.
Con Game abanodoned on pc
the devs have stated that the game will never be completed on pc as they are focused on the mobile version of the game
Con "Freemium" game model for desktop PC
IRL timers are attached to many actions. You will find yourself arbitrarily waiting 30 minutes or longer for certain actions unless you pay IRL money for gems to reduce these times for a short period. The in-game store has been non-functional for some time now.
Con Players spend a lot of time waiting
Godus uses a real-world timer for completing follower buildings. The times used in game seem arbitrarily large, the player can encounter 20 minute wait times after the first 30 minutes of playing. This results in the player spending a lot of time waiting for the game instead of playing.
Con Only works on limited devices
TinyKeep, being a very graphically intensive game has been ported specifically for Tegra K1 devices with newly added support for the Tegra 4. Sadly this means that devices without a Tegra K1 or 4 will not be able to run the game.